Search found 731 matches

Return to advanced search

Re: (CC) magic and what CDs have to do with it...

Frankly, the entire subject seems to me to be a holdover like multiplex systems of a pre-microprocessor age. It seems ridiculous to me that you build a multi-million drone, and cannot afford to stick a single hard drive on it. Personally I'd be for allowing any cm to store any kind of communication...
by Xveers
on Mon 27 Mar 2017 19:56
 
Forum: Solar Starfire
Topic: (CC) magic and what CDs have to do with it...
Replies: 18
Views: 1381

deWulf Corporate Democracy Turn 130

Never Depot Aklea Fenris System Karl Fredrick Muller looked out from the control room out onto the factory floor; his factory floor. The breakthrough of his molecular assembler had netted him this position. Funding to see his idea refined and put into use was always a wonderful thing for a graduate ...
by Xveers
on Wed 22 Mar 2017 02:19
 
Forum: deWulf Universe
Topic: deWulf Corporate Democracy Turn 130
Replies: 1
Views: 650

Re: General clarification questions

Thanks for the Mobile designs, gives me something to chew on and try,and I appreciate the responses along with patience for a new campaign learner. Two more questions: 1- When you start off and research Construction (Just realized this is EL not SL, so no need to research construction as long as I'...
by Xveers
on Mon 20 Mar 2017 19:55
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: General clarification questions

This is a good question. So let me pose a hypothetical to you. I've got a mobile shipyard and it's 4 jumps out from my nearest population. It's following my fleet and repairing damaged ships as I push the enemy. But I decide I want to start building bases every jump to consolidate my captured terri...
by Xveers
on Mon 20 Mar 2017 19:45
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: Avorion

Stellaris is wonderful on the eXplore and eXpand part. Combat is really one of the weaker points. I personally boosted defensive station HP and Shields, as well as decrease their exclusion radius, to make together with all hyperlanes fixed defenses somewhat viable. Still, your ships aborting a jump...
by Xveers
on Mon 20 Mar 2017 19:40
 
Forum: The Starless Void
Topic: Avorion
Replies: 5
Views: 1319

Re: General clarification questions

I think the important thing not explicitly said here is that the CFN will NOT automatically ship resources and components to your mobile shipyard. You have to hire CFN shipping to move the materials for you. I always operated under the assumption that if you were using flat MegaCredits to build som...
by Xveers
on Sun 19 Mar 2017 19:03
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: General clarification questions

Cralis and Company thanks for the quick replies, Another: Mobile shipyards and construction afar: 1-Whats a good design philosophy for a mobile shipyard? What are the minimums for a design? I have not found a concrete example of one in the rules or from easy searching. 2-Is it assumed that the CFN ...
by Xveers
on Sun 19 Mar 2017 15:41
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: General clarification questions

Hits-To-Kill (or HTK) is just how many damage points it takes to destroy a unit. So a unit with "SSAAHQMgR(I)" has 9 HTK because it only takes 9 points of damage (1 per system) to destroy it. Also, following the Ernies Empire examples, his freighters have a lower HTK than the number of sy...
by Xveers
on Sat 18 Mar 2017 13:32
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: General clarification questions

Are we using the pulsed movement [C2.03.1] to compare? The reason I ask is in the pulsed movement chart a speed 4 unit starting on the other side of the WP, crosses the WP for no StMP, travels from the WP to the planet 1StMP (this is in the first pulse). If the carried small craft are bound to the ...
by Xveers
on Wed 15 Mar 2017 00:31
 
Forum: Solar Starfire
Topic: General clarification questions
Replies: 73
Views: 4328

Re: Blind spots

Hello! There actually is a bit of a rule for the blind spot. Basically, you count from the hex behind the ship Down, Down Right. Down, Down right. So in your example, if the ship was in 4232, Facing 1, then your first blindspot is in 4233. Then you go down to 4234. Then down and left to 4133, or dow...
by Xveers
on Tue 14 Mar 2017 23:52
 
Forum: General
Topic: Blind spots
Replies: 11
Views: 1328
PreviousNext

Return to advanced search

cron