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Re: Nice Model of planet formation is probably wrong

It would be nice if WP were the missing dark matter/dark energy.

Well until something hostile shows up. IND planets never do well when visitors come.
by PracticalM
on Sat 07 Nov 2015 11:46
 
Forum: Space and Science
Topic: Nice Model of planet formation is probably wrong
Replies: 5
Views: 3515

Re: BASV, Gunboats

I had brought up the issues with ast against GB being better than fighters a few years ago on the mailing list and Marvin had made changes that shifted the balance so ast were an okay stop gap but no where near as effective as they were in original ULTRA. I thought it was supposed to be: GB beat shi...
by PracticalM
on Tue 20 Oct 2015 20:18
 
Forum: Solar Starfire
Topic: BASV, Gunboats
Replies: 51
Views: 17863

Re: Largest battle

Largest battle in a campaign that was run under the GSF rules ended up with 314 ships on the player side (BC, FG, CLs) (10,741 total hull spaces) versus a J'Rill home fleet. 519 total J'Rill ships with only 106 being warships, but the XO racks on the factory ship destroyed 128 ships (3,936 hull spac...
by PracticalM
on Fri 04 Sep 2015 23:01
 
Forum: General
Topic: Largest battle
Replies: 37
Views: 23721

Re: How many WP are out there?

Here's some data from one of my games (using ULTRA system gen rules so not sure how far off that would be) Total number of systems 400 Number of systems with 1 WP 59 Number of systems with 2 WP 82 Number of systems with 3 WP 174 Number of systems with 4 WP 57 Number of systems with 5 WP 14 Number of...
by PracticalM
on Tue 21 Jul 2015 21:08
 
Forum: Solar Starfire
Topic: How many WP are out there?
Replies: 7
Views: 3682

Re: Flagship design strategy

I went with a dedicated ship that just had CIC. By keeping my CiC ships small I was able to keep it fast. For WP I would build CIC large ships but they can't have any less weapons or the enemy immediate knows what they are. Occasionally I would use CIC on my larger ships and drop the SRW that most o...
by PracticalM
on Sun 05 Jul 2015 15:07
 
Forum: Solar Starfire
Topic: Flagship design strategy
Replies: 6
Views: 3724

Re: Does anyone use Xe or Xi?

In general, depending on the size of the empire or the layout, it's often better not to bring your ships back to refit but build new ships. I often wait from Xb until the next system that opens a new type. Not much reason for it and usually there are more important items to research. Most of the cam...
by PracticalM
on Sun 28 Jun 2015 09:14
 
Forum: Solar Starfire
Topic: Does anyone use Xe or Xi?
Replies: 14
Views: 5950

Re: Just starting out

yED looks interesting too bad they don't have support for importing Graphviz .dot files. Though it looks like I can vote to have them add that feature.
by PracticalM
on Sun 28 Jun 2015 09:02
 
Forum: Solar Starfire
Topic: Just starting out
Replies: 9
Views: 4023

Re: The Price of Destiny

I'm probably too lenient because if you are using a breakthrough to change a critical or hazardous you are already not making best use of your breakthrough. I would allow it to affect any project within 3EL. A breakthrough that makes it easier when you actually get there.
by PracticalM
on Sat 14 Mar 2015 00:04
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 16438

Re: Limiting an Empire's Fleet Size

If you increase colonization costs you make it better to take control of NPRs instead of colonizing. This was 3rd editions problem because colonization ROI made it stupid to do. It was far better to explore and find NPRs and control them. If the problem is number of ships then focus on manipulating ...
by PracticalM
on Sat 07 Mar 2015 17:50
 
Forum: General
Topic: Limiting an Empire's Fleet Size
Replies: 28
Views: 22698

Re: The Price of Destiny

In ultra any unsuccessful breakthrough can convert a critical or hazardous project. There doesn't seem to be a requirement for this project to be active. This is the same in the Solar rules that I have.
by PracticalM
on Sat 07 Mar 2015 17:45
 
Forum: Starfire Fiction
Topic: The Price of Destiny
Replies: 19
Views: 16438
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