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Re: Optional Trade Treaty idea

I had to go build a ROI calculator for colonization because I couldn't find mine so I could talk about this a bit more clearly. Right now Trade ROI is very quick Restricted pays back the cost in 3 turns, Limited 4 turns, and Free 6 turns. However the ROI for colonization only approaches this with a ...
by PracticalM
on Fri 17 Jul 2009 19:29
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: Dark Stars Home Rules

At speed 1 accelleration (Cp drive, with turnover at halfway point) Epsilon Indi (11.3 LYr) is only about 140 months away ... What are you using for max speed? Ultra has 5 + (EL/3) -1 which puts things at spd 4 mostly. Even to get to speed 24 (20% of Light speed) would require EL60. Of course you c...
by PracticalM
on Fri 17 Jul 2009 16:35
 
Forum: Dark Stars
Topic: Dark Stars Home Rules
Replies: 7
Views: 4465

Re: Optional Trade Treaty idea

Personally, I don't think a race should get any additional income bonuses when it amalgamates another. The reason is that while that race loses the trade income from the race it amalgamated with, it gains all the base income from that races population, in addition to the growth bonus as part of the...
by PracticalM
on Fri 17 Jul 2009 15:57
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: How simple would be too simple?

The point of having something simple on the strategic side to play is the same reason you have games covering the same battle or war with different levels of complexity. You can play We the People or 1776. Both cover the American War of Independence but have different design goals. I would love to h...
by PracticalM
on Thu 16 Jul 2009 20:20
 
Forum: General
Topic: How simple would be too simple?
Replies: 147
Views: 36213

Re: Optional Trade Treaty idea

The point of the tactical game is to use some advantage there to scrap by until your economics catch up. But I understand the problem. None of my players want to go to war with anyone they think is another player because player - player fights are deadly. As GM I work to keep which empires are playe...
by PracticalM
on Thu 16 Jul 2009 20:13
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: Optional Trade Treaty idea

I'm not talking about preventing it. I'm saying that the ROI calculations of trade have to figure in the cost of revealing certain information. Reducing the ROI of trade needs to take that into consideration. Personally I would consider this part of the penalty of having trade. You don't always hav...
by PracticalM
on Thu 16 Jul 2009 17:26
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: How simple would be too simple?

Heck before strong Excel support, my groups used to meet in person to do strategic turns and fight all the battles.

I'd rather have a Starfire game that I could show off at a convention that doesn't require a computer.
by PracticalM
on Thu 16 Jul 2009 17:17
 
Forum: General
Topic: How simple would be too simple?
Replies: 147
Views: 36213

Re: Optional Trade Treaty idea

It is possible, although I was thinking more of having some governments have a higher trade value (corporates, democracies, etc.) rather than reductions. Although I would say that some empires would have reductions simply because their economies are going to be a disaster anyway (stalin communists ...
by PracticalM
on Thu 16 Jul 2009 09:33
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: Optional Trade Treaty idea

I'm going to weigh in against allowing trade triangle even with the idea of a limit to possible value of trade increases to the economy of a Starfire Empire. 1. Trade triangles are not disallowed but they do not generate additional revenue. This is needed to reduce the ability for players to benefit...
by PracticalM
on Wed 15 Jul 2009 22:09
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 16292

Re: How simple would be too simple?

I think you'd have to get close to "Race for the Galaxy" level of complexity. http://www.boardgamegeek.com/boardgame/28143 It's one of the more complicated "designer" board games that have come out in the last few years. While it doesn't come close to some of the classic war game...
by PracticalM
on Wed 15 Jul 2009 21:43
 
Forum: General
Topic: How simple would be too simple?
Replies: 147
Views: 36213
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