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Re: Revenge Part I

Oops that should have been 23 destroyed. 46 at start so just about half for the cost of 8 GBa, 8 FQa, 2 carriers and I lost a BC trying to get tricky.
by PracticalM
on Sat 18 Jul 2009 19:03
 
Forum: Starfire Fiction
Topic: Revenge Part I
Replies: 2
Views: 2670

Re: Optional Trade Treaty idea

Jeff, my rules suggestion would halve the trade value, leaving the costs the same, or LTrade - income: 2.5% their-PU (max 5% our-PU); cost: 6x trade value RTrade - income: 5% their-PU (max 10% our-PU) +02.5% (max 12.5%) per EL of the smaller; cost: 8x trade value FTrade - income: 7.5% their-PU (max...
by PracticalM
on Sat 18 Jul 2009 18:58
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 19815

Revenge Part I

This is a write up of what happened in a game where we tested the auction rules for Ultra that I wrote up. We all started at EL8 with only a few worlds. Income was tight and having large fleets was basically impossible. This made NPRs very dangerous so becoming friends with them was more important t...
by PracticalM
on Sat 18 Jul 2009 09:16
 
Forum: Starfire Fiction
Topic: Revenge Part I
Replies: 2
Views: 2670

Re: Optional Trade Treaty idea

I had to go build a ROI calculator for colonization because I couldn't find mine so I could talk about this a bit more clearly. Right now Trade ROI is very quick Restricted pays back the cost in 3 turns, Limited 4 turns, and Free 6 turns. However the ROI for colonization only approaches this with a ...
by PracticalM
on Fri 17 Jul 2009 19:29
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 19815

Re: Dark Stars Home Rules

At speed 1 accelleration (Cp drive, with turnover at halfway point) Epsilon Indi (11.3 LYr) is only about 140 months away ... What are you using for max speed? Ultra has 5 + (EL/3) -1 which puts things at spd 4 mostly. Even to get to speed 24 (20% of Light speed) would require EL60. Of course you c...
by PracticalM
on Fri 17 Jul 2009 16:35
 
Forum: Dark Stars
Topic: Dark Stars Home Rules
Replies: 7
Views: 5151

Re: Optional Trade Treaty idea

Personally, I don't think a race should get any additional income bonuses when it amalgamates another. The reason is that while that race loses the trade income from the race it amalgamated with, it gains all the base income from that races population, in addition to the growth bonus as part of the...
by PracticalM
on Fri 17 Jul 2009 15:57
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 19815

Re: How simple would be too simple?

The point of having something simple on the strategic side to play is the same reason you have games covering the same battle or war with different levels of complexity. You can play We the People or 1776. Both cover the American War of Independence but have different design goals. I would love to h...
by PracticalM
on Thu 16 Jul 2009 20:20
 
Forum: General
Topic: How simple would be too simple?
Replies: 147
Views: 42261

Re: Optional Trade Treaty idea

The point of the tactical game is to use some advantage there to scrap by until your economics catch up. But I understand the problem. None of my players want to go to war with anyone they think is another player because player - player fights are deadly. As GM I work to keep which empires are playe...
by PracticalM
on Thu 16 Jul 2009 20:13
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 19815

Re: Optional Trade Treaty idea

I'm not talking about preventing it. I'm saying that the ROI calculations of trade have to figure in the cost of revealing certain information. Reducing the ROI of trade needs to take that into consideration. Personally I would consider this part of the penalty of having trade. You don't always hav...
by PracticalM
on Thu 16 Jul 2009 17:26
 
Forum: General
Topic: Optional Trade Treaty idea
Replies: 50
Views: 19815

Re: How simple would be too simple?

Heck before strong Excel support, my groups used to meet in person to do strategic turns and fight all the battles.

I'd rather have a Starfire game that I could show off at a convention that doesn't require a computer.
by PracticalM
on Thu 16 Jul 2009 17:17
 
Forum: General
Topic: How simple would be too simple?
Replies: 147
Views: 42261
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