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Re: Scenario 1. No Love for the Sciences

Sorry for not getting around to responding to this until now. This scenario ended up not gamed out. The boy opted for 'run right now' instead of fight or try to scan. My wife agreed and said she would do the same. But they both mentioned that in a 'real campaign - they would have had the Sungold mee...
by SCC
on Sat 12 Aug 2017 00:12
 
Forum: [SDS] QSR Campaign
Topic: Scenario 1. No Love for the Sciences
Replies: 22
Views: 5876

Re: Quick Start Rules -- Questions and Updates

Now you're dealing with the full set of rules. According to rule AA7, every launcher stores 10 tactical turns worth of ammunition inside of the launcher ... an internal magazine. Since R only have a Rate of Fire (ROF) of 1, then it stores 10 R munitions internally. Since there are 8 R, that means y...
by SCC
on Fri 11 Aug 2017 21:24
 
Forum: Solar Starfire
Topic: Quick Start Rules -- Questions and Updates
Replies: 66
Views: 21446

Re: Is Maintenance Too High?

Cralis, I was pushing around ideas for decompressing by dropping tax income back to annual, that is every tenth turn, to make things a bit more real and to keep fleet numbers under control, when I noticed that under that a ship will cost 150% of it's list cost to maintain over the course of a year.
by SCC
on Fri 11 Aug 2017 20:15
 
Forum: Solar Starfire
Topic: Is Maintenance Too High?
Replies: 19
Views: 3358

Re: Is Maintenance Too High?

Research costs are also too high, a full turns worth worth of EL research costs 100 MCr + 20% of TGI, multiply that by 10 and well, yeah. Of course there's problems with that to: TGI is calculated after modifiers for REI, Governor and anything else, like EVB, which probably shouldn't be included (At...
by SCC
on Fri 11 Aug 2017 01:25
 
Forum: Solar Starfire
Topic: Is Maintenance Too High?
Replies: 19
Views: 3358

Is Maintenance Too High?

OK, I've been pushing some decompression thoughts around and I've realized something: Maintenance, as a percentage of ship cost, is way too high. It's okay when you apply fuzzy economics to make the game run faster and be more enjoyable, but once you scale back population based income things get rea...
by SCC
on Thu 10 Aug 2017 05:14
 
Forum: Solar Starfire
Topic: Is Maintenance Too High?
Replies: 19
Views: 3358

Re: Z Datagroup Sizes

Cralis, a single D system can only shoot down one missile per Salvo, but otherwise it can destroy an unlimited number of missiles a turn, that says that missiles in a Salvo are grouped together in some way.
by SCC
on Wed 02 Aug 2017 15:09
 
Forum: Solar Starfire
Topic: Z Datagroup Sizes
Replies: 37
Views: 4261

Trilateral and Multilateral Treaties

OK, this only just occurred to me, but the treaties in Starfire are all bilateral only, you can't back trilateral or multilateral one's like you see in the books. How hard would it be to implement them?
by SCC
on Wed 02 Aug 2017 04:00
 
Forum: Solar Starfire
Topic: Trilateral and Multilateral Treaties
Replies: 5
Views: 1775

Re: Z Datagroup Sizes

Yes, that's my point, my understanding is that all missiles in a single volley arrive at the same time, so clearly the launching ship must be doing ToT calculations.
by SCC
on Wed 02 Aug 2017 03:25
 
Forum: Solar Starfire
Topic: Z Datagroup Sizes
Replies: 37
Views: 4261

Re: Z Datagroup Sizes

Cralis, given how salvo's work I think we have to assume that units perform TOT calculations 'for free' instanantously
by SCC
on Thu 27 Jul 2017 22:27
 
Forum: Solar Starfire
Topic: Z Datagroup Sizes
Replies: 37
Views: 4261

Re: Shield Generator

Cralis, the searched the entirety the of current rules for generators after prycon posted (Which is what caused me bring up the bit from AA.S) with no luck
by SCC
on Mon 24 Jul 2017 03:16
 
Forum: Solar Starfire
Topic: Shield Generator
Replies: 8
Views: 1364
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