Economic Health

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Re: Economic Health

Postby szurkey on Fri 11 Sep 2015 19:56

LordKron wrote:Interesting table. Would the economic rolls be on a system basis, or a single roll for an entire empire?

One roll per empire. Otherwise it would get tedious to do it on a system basis for a reduced effect.
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Re: Economic Health

Postby szurkey on Fri 11 Sep 2015 20:13

This is why I don't like die roll modifiers to 1d10 binary probability distribution:

Die Roll Modifier to 1d10 Probability Distribution
RollShift-4-3-2-10+1+2+3+4
>= 10+10%----12345
8 to 9+5%--1222222
4 to 7+0%344444443
2 to 3-5%2222221--
<= 1-10%54321----
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Re: Economic Health

Postby Cralis on Fri 11 Sep 2015 22:18

szurkey wrote:
LordKron wrote:Interesting table. Would the economic rolls be on a system basis, or a single roll for an entire empire?

One roll per empire. Otherwise it would get tedious to do it on a system basis for a reduced effect.


Only problem with this is that it would be a MASSIVE effect. It would be better to have it randomly affect systems tied to an ICC or something (a "sector").
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Re: Economic Health

Postby Vandervecken on Sat 12 Sep 2015 09:51

One could always devise at table using your die10 that could be better distributed by rolling twice to get a 2-20 bell curve, or as a percentile die to get (up to) 100 different results. I understand that means rolling twice (or owning 2 D10) but it gets rid of the limiting factor of tables with only up to 10 possible results, when you don't necessarily want to have a good or bad thing happen 10% of the time.
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Re: Economic Health

Postby LordKron on Sat 12 Sep 2015 20:54

For smaller empires, a single roll is fine. For larger empires with multiple sectors and non amalgamated nprs, multiple rolls might be a bit more realistic.
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Re: Economic Health

Postby szurkey on Sun 13 Sep 2015 03:35

Cralis wrote:Only problem with this is that it would be a MASSIVE effect. It would be better to have it randomly affect systems tied to an ICC or something (a "sector").

Here's how much your economy will fluctuate.

ModifierPrecent of Time
+/-20%2.2%
+/- 15%6.7%
+/-10%24.4%
+/-5%37.8%
+/-0%28.9%

It works out to +/-5.8% per turn. If you exclude the extremes where you will spend the least time, it drops to +/-4% per turn. So the 77.8% of the time you expected +/- change in your economy is 4%. If you roll for every system, the end result will be that as your empire grows, there will be less and less effect. If there is no noticeable effect, why bother?
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Re: Economic Health

Postby szurkey on Sun 13 Sep 2015 03:43

Vandervecken wrote:One could always devise at table using your die10 that could be better distributed by rolling twice to get a 2-20 bell curve, or as a percentile die to get (up to) 100 different results. I understand that means rolling twice (or owning 2 D10) but it gets rid of the limiting factor of tables with only up to 10 possible results, when you don't necessarily want to have a good or bad thing happen 10% of the time.

2d10 (or any two rolls of any sided dice) is not a bell curve. It is approximately a parabolic distribution. To get a decent approximation to a bell curve (Normal distribution), you need to roll 4 dice. The easiest way to the do that without a large range of numbers is to use Fudge Dice.
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Re: Economic Health

Postby Vandervecken on Tue 15 Sep 2015 10:33

szurkey wrote: The easiest way to the do that without a large range of numbers is to use Fudge Dice


I tried fudge dice, they were sticky and just about useless, until I ate them ... :)
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Re: Economic Health

Postby szurkey on Thu 17 Sep 2015 03:53

Cralis wrote:Only problem with this is that it would be a MASSIVE effect. It would be better to have it randomly affect systems tied to an ICC or something (a "sector").

You could always lower base percentage, from 5% to 4%, or less. Just remember that you can only get +/-3 shift when you are in the top two or bottom two positions on the table, and a +/-4 shift when you are at the top or bottom of the chart, and even then it will only happen 10% of the time. I picked 5% as the base percentage because that is what Crucis used.
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