ULTRA Mini-Contest #6: 24 Apr to 15 May [Closed]

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ULTRA Mini-Contest #6: 24 Apr to 15 May [Closed]

Postby Cralis on Wed 27 Apr 2011 01:37

Welcome to the sixth ULTRA Mini-Contest!

This mini contest is: BEST SPECIALIST SMALL CRAFT

For a long time players have long discussed the possibility of small craft that perform specialist duties. We'd like to see what you've been thinking about. An example of a specialist smcft (which is non-submittable btw) is the SWAC: a shuttle that removes the cargo space and fills it with combat sensors to perform sensor sweeps at a distance from the fleet.

Parameters:
1. Must be a smcft or squadron.
2. Must include the characteristics of the smcft (smcft "line")
3. Must include any special rules required

Good luck!
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby procyon on Wed 27 Apr 2011 03:32

Here are some my family has messed with.

Survey Lander (stx)
A heavy shuttle with onboard equipment for analysis of system bodies capable of independent surveys without support from science vessels. Carries the equivalent of an advanced Xp and generates 10SP per StMP.

Type stx
SL 4
DP 4
Cost 35
Maint 7.5%
Spd 6/3
Base Sen. 10tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 4 days

SL k4, cost 35, Space 6 bb pt, Notes. Requires AP SL4 sX.


WP Explorer (Pa)
An upgraded shuttle capable of both WP transit and carrying personnel and equipment to conduct WP surge analysis. It also carries more advanced sensors to ensure the area near the WP is clear of any contacts. It can also by used in a limited role as a scout or to scan for information. It carries the equivalent of Xa and has a scan range of 5tH.

Type Pa
SL 7
DP 3
Cost 50
Maint 5%
Spd 6/3
Base Sen. 45tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 1 day

SL k7, cost 50, Space 6 bb pt, Notes. Requires AP SL4 sX.


First Contact Pinnacle (Pb)
An upgrade of the WP Explorer capable of not only those functions, but carries additional equipment, personnel, and supplies to make it also capable of initiating first contact. Carries the equivalent of a single CD of the highest capability the owning empire possesses. Pairs of Contact Pinnacles can rotate duties to allow sustained attempts to establish communications or negotiate treaties. Facilities on board allow a Diplomat to employ its modifiers to negotiations. It also carries the equivalent of Xa and has a scan range of 5tH to allow analysis of contact vessels.

Type Pb
SL 10
DP 4
Cost 80
Maint 7.5%
Spd 6/3
Base Sen. 45tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 5 day

SL 10, cost 80, Space 8 bb pt, Notes. Requires Pa.


Ground Attack Craft (gst)
An early version of the ast optimized for use in bombing ground targets. It is little more than a st upgraded with external hardpoints to allow rapid deployment of bombs on ground targets. It carries six nuclear bombs (V6.02.1) externally and may drop three of them in a single turn. It has no capability to carry troops and limited internal cargo capacity of 5csp.

Type gst
SL 2
DP 2
Cost 20
Maint 5%
Spd 7/3
Base Sen. 10tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 12 hours

SL 2, cost 20, Space 4 bb pt, Notes. May carry 6 bombs and 5csp.


Evac Lifter (est)
A heavy shuttle designed to quickly evacuate the population of a colony in the event of attack or disaster. It may only be stored in a specialized Bse bay (Bse-v) which can only be placed in a PDC. It can process for evacuation 1Qv / 0.1PTU / 500 qsp in one hour. Designed to be flown by a minimal crew, it can maintain its crew and cargo for up to one month awaiting rescue or moving to a rendevous point.

Type est
SL 3
DP 3
Cost 20
Maint 0%
Spd 6/1
Base Sen. 4tH
Bay Size 3
Bay Cost 30
SRW mod na
LRW mod na
Dur 30 days

SL 3, cost 20, Space 6 bb pt, Notes. May carry 0.1 PTU.


Escort Shuttle (dst)

An ast optimized to provide protection for merchant fleets from commerce raiders. It replaces part of the cargo space with fire control equipment to allow engagement of incoming missiles/torpedoes/kinetics. It can protect a ship it is in escort formation with as if the ship mounted a single Da. It can also protect itself from smcft LRW as if the dst mounted Da. BASV of all R/Pt/K family of weapons targetting the dst are reduced by 50%. It can also engage other small craft as an ast but must forgo all ability to function as a Da and the reduction of BASV.

Type dst
SL 4
DP 3
Cost 25
Maint 5%
Spd 7/3
Base Sen. 20tH
Bay Size var
Bay Cost var
SRW mod G7.05
LRW mod na
Dur 1 day

SL 4, cost 25, Space 4 bb pt, Notes. Provides Da in escort formation. Halve BASV of R/Pt/K targetting est. cargo cap of 100 csp.


Damage Control Lifter (st-ms)
A shuttle containing equipment to assist in the repairs of damaged vessels. It can act as a MS to assist in emergency repairs for up to 6 rolls, providing the +2 bonus. After this it must be resupplied at a cost of 10MC or with monthly maintenance. Resupply requires 250csp of materials. It may also provide an additional 12 hours of life support for ships without functioning Q.

Type st-ms
SL 3
DP 3
Cost 20
Maint 0%
Spd 6/3
Base Sen. 4tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 1 day

SL 3, cost 20, Space 4 bb pt, Notes. Provides bonus of +2 to emergency repair rolls and up to 12 hours of life support.


Harbor Tug (st-t)
A shuttle designed to move damaged ships used by races not possessing tractor technology. It must dock with the ship/base/AF to be moved, and may tow up to 75 HS at speed 1. Can be used by races with Cp engine technology.

Type st-t
SL 0
DP 2
Cost 15
Maint 0%
Spd 1/1
Base Sen. 4tH
Bay Size var
Bay Cost var
SRW mod na
LRW mod na
Dur 4 days

SL 0, cost 15, Space 2 bb pt, Notes. May tow 75HS at speed 1. Must dock with unit towed.
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby Elminster on Wed 27 Apr 2011 07:57

Research Shuttle (rst)

The Research Shuttle is the natural improvement of the standard Shuttle, which is already used for system body surveys. In fact it is a combination of an Assault Shuttle, a Standard Shuttle and Science Instruments. For its survivability in asteroid belts and rough conditions on planets it is armored like an Assault Shuttle while keeping the agility (and more comfort) of a Standard Shuttle. Instead of the Assault Shuttles weapon and targeting equipment, in addition to a vastly reduced cargo capacity, it mounts a sophisticated short range sensor system, which is directly connected to a miniaturized, and to body survey down striped, second generation Science Instrument. Additionally it has a vastly improved life support system.

The rst has a MSS of 4 and, unlike other Small Craft, it produces 3 SP for body survey and is able to survey all colonizable environments (including Asteroid Belts). The fly time is 10 days. It cannot mount any kind of weapon or other ordnance. Cargo capacity is 25 csp. Repair cost as Shuttle. It can use standard Shuttle Bays.

While the Xb has to be developed, any X can be present for the gathering of Survey Points (Xp is good enough).

Requires: st, ast, Xb
Code: Select all
Type   SL   DP   Cost    Maint.    Speed    Base Sen.    Boat Bay Points    SRW    LRW
rst    4    3    30       0%        8/4       8 tH              3           n/a    n/a


PS: Permission granted to rework this text orthographically. ;)
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby dazrand on Wed 27 Apr 2011 20:43

Retrans - Small craft whose function is to act as a miniature (CC) relay. Does not carry the short range WP drones of a (CC). Increases ranges of direct, tight-beam communications as listed in [P]. Adds the line of Retrans to table P2.03 with the following values:

Small Unit/AP 6 LM
Small Craft 6 LM
Large Craft 2 sH
(CC) 5 sH
LEL Pop 1 sH
HEL 5 sH
Retrans (new entry) 3 sH

Data: code - rat, SL5, Cost - 75 MC, Maint - 4%, DP - 4, Spd 8/4, Sensor - 20 tH, Size - 6 BBp, no weapons.
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby procyon on Fri 06 May 2011 04:45

Not a specialist craft, but an addition to the existing rules options for internal ordinance of smcft.
As an addition to the options for internal systems that can be mounted on a sqn.

Strike Ops Command and Control Package (sCIC)
A FQ or GB sqn (but not an ast sqn) may mount internally the (sCIC). Squadrons so equipped are designated with a (-c) following the normal sqn designation (ie FQb-c). This system allows the sqn to act as a CIC in respect to the bonus to init, but in no other way (no control of AP, etc.). Bonus to initiative is equal to the SRW bonus of the sqn. (ie FQb-c gives a bonus to init. rolls of +1, while GBe-c gives a +2.) Squadrons within the control of the (-c) unit are not subject to the -1 no flagship penalty to initiative (this is the only bonus provided by the FQa-c or GBa-c). The bonus to init is limited to smcft within the medium sensor range of the (-c) sqn. External sY may be mounted to increase this range. The sqn mounting the (-c) is in all other ways treated as a normal squadron of its type.
Graded admirals may not be placed in a (-c) sqn.
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby dazrand on Fri 06 May 2011 15:54

Quartermaster (Cargo Loading Pods) - A group of small mobile pods with extra articulators and thrusters used to maneuver cargo in and out of ships. Each deployed squadron increases cargo transfer rates (not personnel) to and from a ship by 10 per tac turn on DF down units they are in the hex with. Each ship may be serviced by only 1 quartermaster squadron for every H it has. Quartermaster squadrons may support ships that do not carry them.
Data: code - qmst, SL1, Cost - 15 MC, Maint - 0%, DP - 2, Spd 1/1, Sensor - 1 tH, Size - 1 BBp, no weapons, Endurance - 12 hrs.
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby dazrand on Fri 06 May 2011 16:21

LECS - Long Endurance Craft, Survey. Designed with planetary surveys in mind, this large small craft has rudimentary science facilities on board and basic living quarters for staff. The LECS does not need an accompanying craft with X to conduct a survey. The LECS has an Internal slot which can mount any generation of sX (from AP tree). It may survey planets and normal rates, but WP surveys are conducted at half-rate.
Data: code - LECS, SL5, Cost - 85 MC (+ cost of internal slot item), Maint - 15%, DP - 6, Spd 4/4, Sensor - 20 tH, Size - 8 BBp, Internal Slot, no external slot, Endurance - 30 days.
Designer Note: With the internal slot this beast could also be used as a long endurance picket, though the cost would be higher than a comparable base.
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Re: ULTRA Mini-Contest #6: Boarding Pinnace

Postby BillW on Sat 07 May 2011 17:59

Note this small craft is meant to work with boarding rules. I have posted a proposed set of boarding rules here:
http://www.starfiredesign.com/forum/viewtopic.php?f=9&t=1097. However, the essential part is included below. I know the table looks awful, but I don't know how to fix it. :(

Included portion of proposed boarding rules
D7.05.1 Excess Q on board a ship hold security personnel that can be used to defend the ship from boarding parties or to board other ships. Each HS of excess Q capacity counts as one BP. The BPs contained in the Q of a ship have the same grade as the ship. A Qv has the size of 4 BP for transport purposes, but counts as 8 BPs for combat purposes due to being better trained and equipped than security personnel. The grade of the Qv on a ship is the base grade of the owning empire.

Boarding Pinnace
The boarding pinnace is a type of small craft that operates in squadrons in the same way as fighters and gunboats. A pinnace squadron is designed to help bring down a unit's shields and drive field then land boarding parties on the target.

Pinnace squadrons (PN) are carried in pinnace bays (Pn?), they may also be carried on XO racks as per X 0.02. Pinnace squadrons are launched in the same manner as fighter or gunboat squadrons. A pinnace has a single SRW which has a forward 180° firing arc. A pinnace also carries, as its LRW, an ADM with a forward 60° firing arc. This ADM may only be used to attack large units. A pinnace squadron uses G7.04 for its LRW attacks with the exception that the hits are resolved as ADM hits. Pinnaces are engaged by large units according to the squadron rules in G. Once a large unit is both shields and DF down a pinnace squadron can dock and unload its boarding parties onto the target.

Pinnace squadron construction uses 1 HS capacity per DP built.
Pinnace squadrons can transit WPs and are treated the same as a GB squadron for transit purposes [G8].

Code: Select all
Pinnace Squadrons (Repair cost 4 MC/DP)
Pinnace duration (fly time) is 12 hours + 6 hours per Pn generation.
Type   SL   DP   Cost   Maint.   Speed   Base
Sen.   Boat Bay points   BPs
carried   SRW
Mod   LRW
Mod
PNa   8   25   400   7.5%   8/6   20 tH   10   2   +0   -1
PNb   11   33   460   7.5%   9/6   20 tH   10   2   +1   +2
PNe   14   42   540   7.5%   9/7   30 tH   10   2   +2   +6
PNi   17   49   615   7.5%   10/7   30 tH   10   2   +3   +9
PNm   21   65   700   7.5%   10/7   45 tH   12   4   +4   +12
PNn   26   72   770   7.5%   11/8   45 tH   12   4   +5   +15
PNo   30   80   840   7.5%   11/8   60 tH   12   4   +6   +18
PNq   36   92   925   7.5%   12/9   60 tH   14   6   +7   +21
PNs   41   100   995   7.5%   12/9   75 tH   14   6   +8   +24
PNu   46   108   1065   7.5%   13/10   75 tH   14   6   +9   +27
PNw   50   118   1140   7.5%   13/10   75 tH   15   8   +9   +30


Small Craft Tree

SL   Code   Cost   Space   Notes
8   {k/c}         Initial Pinnace Project [R&D cost 450]
8   (Pna)   65   12   Carries 1 PN squadron
7   (Bsm)   35   10   Carries 10 bb points
10   (Bsn)   40   12   Carries 12 bb points
11   (Pnb)   50   12   Carries 1 PN squadron
13   (Bso)   45   14   Carries 14 bb points
14   (Pne)   65   14   Carries 1 PN squadron
16   (Bso)   50   16   Carries 16 bb points
17   (Pni)   75   14   Carries 1 PN squadron
21   (Pnm)   90   15   Carries 1 PN squadron
22   (Bsq)   60   20   Carries 20 bb points
26   (Pnn)   100   15   Carries 1 PN squadron
30   (Pno)   110   15   Carries 1 PN squadron
36   (Pnq)   130   17   Carries 1 PN squadron
40   (Bss)   80   30   Carries 30 bb points
41   (Pns)   140   17   Carries 1 PN squadron
46   (Pnu)   150   17   Carries 1 PN squadron
50   (Pnw)   170   19   Carries 1 PN squadron
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Re: ULTRA Mini-Contest #6: Boarding Sled

Postby BillW on Sat 07 May 2011 17:59

Note this small craft is meant to work with boarding rules. I have posted a proposed set of boarding rules here:
http://www.starfiredesign.com/forum/viewtopic.php?f=9&t=1097. However, the essential part is included below. I know the table looks awful, but I don't know how to fix it. :(

Included portion of proposed boarding rules
D7.05.1 Excess Q on board a ship hold security personnel that can be used to defend the ship from boarding parties or to board other ships. Each HS of excess Q capacity counts as one BP. The BPs contained in the Q of a ship have the same grade as the ship. A Qv has the size of 4 BP for transport purposes, but counts as 8 BPs for combat purposes due to being better trained and equipped than security personnel. The grade of the Qv on a ship is the base grade of the owning empire.

Boarding Sled
Boarding sleds are a type of small craft that trades range for speed in order to quickly get boarding parties past a ship's defenses. Sleds travel at near missile speeds and therefore cannot be engaged as typical small craft. However, they can be shot down by point defense in the same way as a regular missile. Sleds cannot be reused as their engines burn out after one use. A boarding sled cannot penetrate a unit's shields or drive field. They may only be used against units that are both shields down and DF down. Early boarding sleds are not atmosphere capable, they gain this ability starting at SL 13.

Boarding sleds are carried by Boat Bays (Bs), they may also be carried on XO racks as per X 0.02. Sleds fire during the Large Unit Subphase of the combat phase. Boarding sleds have the same “to hit” chances as a Regular Missile (R) of the same generation; i.e. a sleda uses the Ra chart to determine if it hits its target. If launched from an XO rack they suffer the same decrease in chances to hit as a regular missile launched from an XO rack, i.e. -1 to hit. If a sled misses its target the boarding parties on board have enough life support for two hours and may be rescued if recovered within this time.

Code: Select all
Small Craft Tree

SL   Code   Cost   Space   Notes
5   {k/c}sleda   35   4 bbp   Launches from a boat bay only,  carries 4 BPs, +2 to be shot down by point defense, not atmosphere capable

7   (Bsm)   35   10   Carries 10 bb points

8   {c}sledb   65   4 bbp   Launches from a boat bay,  carries 4 BPs, +1 to be shot down by point defense, not atmosphere capable

10   (Bsn)   40   12   Carries 12 bb points

13   {k/c}slede   90   8 bbp   Launches from a boat bay,  carries 8 BPs, +1 to be shot down by point defense

13   (Bso)   45   14   Carries 14 bb points

15   {c}sledi   110   8 bbp   Launches from a boat bay,  carries 8 BPs, normal chance to be shot down by point defense

16   (Bso)   50   16   Carries 16 bb points

18   sledm   130   8 bbp   Launches from a boat bay,  carries 8 BPs, -1 to be shot down by point defense

21   sledn   150   8 bbp   Launches from a boat bay,  carries 8 BPs, -2 to be shot down by point defense

22   (Bsq)   60   20   Carries 20 bb points

26   {k/c}sledo   180   10 bbp   Launches from a boat bay,  carries 10 BPs, -2 to be shot down by point defense

31   sledq   200   10 bbp   Launches from a boat bay,  carries 10 BPs, -4 to be shot down by point defense

36   sleds   220   10 bbp   Launches from a boat bay,  carries 10 BPs, -5 to be shot down by point defense

41   sledu   220   10 bbp   Launches from a boat bay,  carries 10 BPs, -5 to be shot down by point defense

40   (Bss)   80   30   Carries 30 bb points

46   sledw   220   10 bbp   Launches from a boat bay,  carries 10 BPs, -6 to be shot down by point defense
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Re: ULTRA Mini-Contest #6: 24 Apr to 8 May

Postby dazrand on Sun 08 May 2011 17:50

Operational Ship Decoy (OSD). An oversized shuttle craft with stronger engines and electronic masking systems used to emulate any ship up to 100 HS. The OSD must be programmed with the ship signature it will emulate prior to launch, but may turn the decoy systems on and off at will. Sensors will detect the small craft as the simulated ship a D detection. Once Q or better detection is reach the deception is revealed. All movement modes available to the shuttle may be used and the emulated ship will appear to be moving in those modes.
Data: code - OSD, SL8, Cost - 225 MC, Maint - 15%, DP - 8, Spd 8/4, Sensor - 20 tH, Size - 6 BBp, no slots, Endurance - 24 hours.
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