by mavikfelna on Sun 03 Jul 2011 10:19
Zenjedi (R/I)
RC/RM/RD success
IC: RC (see below)
RC Mods: -/+05/+10/-/-
Starting Funds: 40/10/40/10
Grade/SY: Crack (see below)/+3
The Zenjedi is actually an extra-galactic energy entity that became trapped within a physical matrix of a computer/robotic deep space probe. His imprisonment has driven him insane and left only his cruel nature and desire for conquest and destruction intact.
Zenjedi has mastered his robotic form and learned how to impart a tiny piece of his consciousness into other robotic and computer systems. This allows him to control vast armies of robots and extend his senses over vast areas of space.
(Similar to hivemind telepathy)
Zenjedi has difficulty with physical technology and is very slow to discover new tech items on his own but he can quickly replicate captured technology.
(EL research is always normal but SL and item research is 2x cost and research points required is +50%. Captured technology needs to be disassembled in an SY but is then available the next turn.)
Zenjedi is able to run his industry very efficiently and thereby doubles his income and build rates. He does not grow normally but builds every individual units so when he chooses to grow he must build his population at a rate of 100HS and 10MCr per PTU. Zenjedi PTU are build for their environment so they may not be moved once placed but treat any body they are on as benign. Emplaced population are treated as growth. He will not build populations on Hot or Frozen O1 or O2, V, G or I bodies. Population limits as per T/ST races apply. Qv and H troops require 10HS and normal cost to generate and may be stored indefinitely until used in Qv and H aboard ship without maintenance or H loss.
Zenjedi's units are granted greater or lesser parts of his consciousness depending on if they are meant as leaders or how important they are to him. Any unit of the 2 largest hull sizes he can build as well as any unit with a CIC or X will get a Greater Consciousness (use J'rill (Brain) for ease of play) all others will get a Lesser Consciousness (use J'rill (Slave)). Lesser Consciousness units are always treated as Green grade, may not advance and may not carry a graded leader of any kind. Greater Consciousness units start at Crack grade and may advance. They may also carry a graded leader consciousness if one is available. While the units use the Brain and Slave tech items for convenience, they do not suffer the J'rill limitations. The Brain and Slave units do replace the H and Q requirements for the hulls, same as they do for J'rill.
Graded Leader Consciousnesses are difficult for Zenjedi to create. Each turn there is a cumulative +1% chance per turn since the last leader was created that he will create a new one. They may be of any type, including diplomat, determined randomly (1-5 Admiral, 6-7 General, 8-9 Governor, 10 Diplomat). They begin as LG+0 and have the normal chances for special abilities and advancement. This is the only way Zenjedi may generate graded leaders. They cost 1000Mcr when created. He does start with an LG+2 Efficient General.
Zenjedi will capture populations as well as units and is willing to use them as slaves. He will never advance them past the Slave relationship stage. There is a 1% chance per turn that he will tire of a population and wipe it out completely. He will use any method available to do so, including genocidal ground attacks and nuclear bombardment.
Upon first contact with a new race, there is a 10% chance that Zenjedi will be interested in talking with them. If this is the case, the only treaties he will accept are Non-Intercourse, Non-Aggression, or Defensive Military. There is a 5% chance per turn that he will tire of the treaty and seek to change it (50%) or discard it and go to war (50%). If a Defensive Military treaty exists and he chooses to change it, there is a 50% chance that he will upgrade it to an Offensive Military treaty and ask his treaty partner to join him in one of his ongoing conflicts, or if there are no current conflicts, to start a new war or join in one of his allies wars. He will sell technology of up to EL-2 SL to his military allies and will always try and acquire any tech he doesn't have.