ULTRA Mini-Contest #1: Mar 20 to Apr 3 [Closed]

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Re: ULTRA Mini-Contest #1: Mar 21-2

Postby PracticalM on Thu 24 Mar 2011 17:39

Anti-Matter Bodies

This anomaly system appears to be a starless nexus. Upon completing a rough survey, an asteroid belt of anti-mater is found at 1d12 LM from the nexus center. Moving through the system hex containing the anti-mater is hazardous and an empire's CFN require hazard pay to move into such a system hex.

Possible damage
Ships moving greater than speed 1 into a system hex with anti-matter have a 10% chance of encountering a piece of anti-mater times their speed over 1. (e.g. A ship moving speed 4 has a 30% chance of encountering a piece of anti-mater)

Damage
If the above roll has indicated an encounter with anti-matter, roll 2d100 / 4 for the amount of damage. For each level of sensors subtract 5 from the final damage amount to indicate the ability to stop before impact. (e.g. A ship with Ye is -15 to final damage; a ship with standard sensors SL7 is -5)

Combat near anti-matter
Weapons fired in hexes where anti-matter may be present is degraded. Beam and K weapons lose 1 point of damage done for every 3 hexes of range (indicating that some of the beams intersected with anti-matter). Gun and Missile weapons that hit must roll a 1d10 greater than the range - 2 in order to have avoided impact with anti-mater. Any weapon that rolls a 10 on a to-hit die has hit anti-matter close to the ship and does 1 point of damage to the ship.

Research Assistance
If an empire keeps 20 generations of X systems examining the anti-matter for 15 turns, the empire counts as having access to TA- Tech data at SL16 (Allowing +30% RP up to SL13).
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Re: ULTRA Mini-Contest #1: Mar 21-2

Postby PracticalM on Thu 24 Mar 2011 17:48

Gravitational Eddies

This can be found around any star. However this anomaly causes the star to have no planets.
The gravity effects of this star interfere with the DF based engines causing irregular movement.

At the end of every tactical turn, each unit is moved 1 hex in a random direction. Units all in the same hex may be moved in different directions. Units that are escorting another unit move as the unit they are escorting.

These eddies are not hazardous but the speed of ships moving through this system will be reduced by one.

Contest note: Probably not realistic but I like the idea of breaking up ship formations in battle and it just reminds me of the line "Eddies in the space/time continuum" line from Life the Universe and Everything. (3rd Hitchhiker's book)
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Re: ULTRA Mini-Contest #1: Mar 20 to Apr 3

Postby Cralis on Mon 04 Apr 2011 17:28

CONTEST CLOSED! Expect results in a day or so.
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Re: ULTRA Mini-Contest #1: Mar 20 to Apr 3

Postby Club on Sat 09 Apr 2011 11:46

Results? Que?
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Re: ULTRA Mini-Contest #1: Mar 20 to Apr 3

Postby Cralis on Sun 10 Apr 2011 03:01

Well after much haggling and a few tournaments of 'chicken' with Super Monitors in high Earth orbit to solve our debate on how to do the final scoring and who to choose as winner, we've decided. Things should go much smoother tomorrow night!

The entries are:
#1 Sand Nebula by Club
#2 Automated Civilization Sterilizers by Club
#3 Proto-Star by Xveers
#4 Gravitational Rotational Frame Dragging Effects by Club
#5 Antimatter Bodies by PracticalM
#6 Gravitational Eddies by PracticalM

First Place Winner: (#3) Proto-Star by Xveers! (8 tickets)

Runner Ups: (#6) Gravitational Eddies and (#4) Gravitational Rotational Frame Dragging Effects! (4 tickets)

Wrong But So Right: #1 Sand Nebula and #2 Automated Civilization Sterilizers. These two entries were not right for the category and could not qualify to win, but we like them and want to use them so they'll be worth 2 tickets each!

You can see the running totals for the competition at viewtopic.php?f=52&t=1031#p9038

Congratulations Xveers!
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