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Rules Clarification [19.0] Original

PostPosted: Fri 08 Dec 2017 11:19
by VoidStalker_WoE
So, this tiny, yet critical section of the rules is something that my group & I just tore up and completely rewrote, giving far better initial fleets for all the NPR's. I have to ask what everyone else thinks about the three columns, and the odds of getting an item, and the numbers of that item, if successful on the roll? I don't have my house rules from 30 years ago, but I do remember the replacement table having 10 columns, and at the high militancy end, it wasn't so much a chance of having some small number of the items, but more a small chance of having an additional number of such items. So, for anyone reading up on [19.0], have you any thoughts?

Re: Rules Clarification [19.0] Original

PostPosted: Fri 08 Dec 2017 18:25
by aramis
Player Fleet sizes were often way too large to handle at start, and so the table here (which quietly presumes access to poly dice) is laughably small. Fix is at the other ends of the warp-line.

Re: Rules Clarification [19.0] Original

PostPosted: Fri 08 Dec 2017 18:40
by VoidStalker_WoE
aramis wrote:Player Fleet sizes were often way too large to handle at start, and so the table here (which quietly presumes access to poly dice) is laughably small. Fix is at the other ends of the warp-line.
Indeed! I have a current selection of dice from Chessex, they are quite reasonable @ $.55/ea.
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Back when, we used the same table for the player fleets and the NPR fleets, but allowed the players to design their own ships.

Re: Rules Clarification [19.0] Original

PostPosted: Sat 16 Dec 2017 23:09
by VoidStalker_WoE
I'm still going over all the ship designs, looking for any that are illegal or misprinted.

Re: Rules Clarification [19.0] Original

PostPosted: Sun 17 Dec 2017 07:03
by Cralis
VoidStalker_WoE wrote:I'm still going over all the ship designs, looking for any that are illegal or misprinted.


That's a good idea. We did a cursory examination of typos that could easily be corrected when we originally republished those editions, but without a really detailed look it's hard to know for sure.

Re: Rules Clarification [19.0] Original

PostPosted: Sun 17 Dec 2017 13:22
by VoidStalker_WoE
As an exercise in making sure I got it right, I'm going to work all the ships as construction projects, using the form that I always have built ships with, and then post a few of them for fact checking. I always used pen and paper for the simple stuff, but wrote a couple simple programs back in the day, for shipbuilding and printing. I have to admit that it was not till years later that I actually got around to just printing out my fleets and slipping them into a document protector, so I could use the old water soluble pens to record damage and be able to reuse the fleets over and over again, lol. That came in mighty handy when my group would explore strange new worlds, and the inhabitants if said worlds were less than thrilled, and let us in on their displeasure with a warm welcome offered up by their entire massed battle fleets!

I would print out the "Maximum Battle Fleet" page, done by tech level, and then just note how many of which the NPR really had. Freaked out some of the guys that would take the opportunity to sneak a peek at the SM's notes while I was hitting the can or grabbing a snack. :twisted:

Re: Rules Clarification [19.0] Original

PostPosted: Mon 18 Dec 2017 05:54
by VoidStalker_WoE
Actually, my buddy and I have worked out a spreadsheet for Original Starfire I, and this is going to make the project far easier, lol.