ship design encyclopedia

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Re: ship design encyclopedia

Postby AlexeiTimoshenko on Mon 15 Oct 2012 21:17

That's why I try to keep my forces withing a couple of tactical turn communications loop. If my sensor ship(s) are within 240tH a message will reach them in 2 tactical turns. The farther back the sensor platform is, the linger it will take for data to reach the strike force.
Charles Rosenberg.

Alexei Timoshenko is the name of my protagonist in the fanfics, although I wish it could have been me.
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Re: ship design encyclopedia

Postby procyon on Fri 02 Nov 2012 20:31

Semi late hit, but just getting caught up on some threads. Work has been hecktic for the last few weeks.

krenshala wrote:I'm catching up, but you are slightly off on two points here Procyon.

Speed 1 is actually 0.0083(3)c. This does make 0.003c just a bit under speed 0.5, however.

Also, since GSF (or was it 3rdR?) a tactical hex has been 75,000 km in diameter, not 70,000 km. None of this really invalidates your math, however, since you would only have to add 1 hex for every 15 you calculated (less than 10 tH off).


True on all counts.
But when in a hurry and doing the math in my head while trying to work - I tend to round everything to just one significant digit, other than the answer which I tend to '-ish'.

I figure if I'm off a couple turns in every 50 to 100, it won't be a game breaker for coming up with strategies. When it is home games - we run it out to the last significant digit on times for resolutions.

AlexeiTimoshenko wrote:My question had to do with guiding a strike in when your sensor ship is back almost a system hex. I'm used to keeping my ships somewhat closer together. My fear is that with the strike almost 12 LM ahead, the sensor ship could detect a change in status from the opposing forces, yet not have the time to warn the strike units about the change.


They will eventually. And you will either have time to update them or not. If it is a change that means you have to reorient the strike so it finds the targets - well, if they haven't found the targets and you aren't low on endurance, it won't make a huge difference.
And if they do find the targets, well, there may be things there that even the sensor ship can't see. Everybody has a plan going in, but the best laid plans of mice and men...


krenshala wrote:but then you can't predict what you can see and a DF down enemy is the worst thing to run over.


I disagree. My players would love to run over a DF down carrier and find it to take it down.
Dealing with a DF down carrier you can't find while wave after wave of GB slowly tear you apart - that su@@s.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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Re: ship design encyclopedia

Postby AlexeiTimoshenko on Sat 03 Nov 2012 20:46

procyon wrote:I disagree. My players would love to run over a DF down carrier and find it to take it down.
Dealing with a DF down carrier you can't find while wave after wave of GB slowly tear you apart - that su@@s.


I would love to find a DF down carrier with a missile armed strike. Kill the launch platforms and the smct won't be able to rearm. In deep space smct will eventually run out of endurance and cease to be an issue.
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Re: ship design encyclopedia

Postby Club on Fri 22 Feb 2013 02:59

Good news, bad news from my species conflict with the Exodians

Bad news - they overran a WP of mine, and destroyed or captured 12 BS2s and BS3s

News - I found out what some of their units are armed with

The BB moves 6, has two Dc, and five! Lha.

The DN moves 4 or 5 (Unsure,) appears to have two Dc, and a mixture of Pte and Rcb, about a dozen LRW total

Good news - I managed to destroy one Dn, and one BB. about 7000 mc worth of his stuff, plus some minor damage to other units. Lp do scary things to Gt if they manage to hit and get through the belt.



Here's my OOB





1 Hammer -- BS3 Trg:1 13-XOb 80 HS
SSSSSSSSSSSSSAAAAAAAAAAAAZbHQiQiPtbPtbPtbPtbDzaPtbQiPtbYaPtbDzaPtb
41 HTK Sx13 Ax12 Ptbx8 Hx1 Yax1 Zbx1
----------------------------------------------------------------------------
2 Hammer -- BS3 Trg:1 13-XOb 80 HS
SSSSSSSSSSSSSAAAAAAAAAAAAZbHQiQiPtbPtbPtbPtbDzaPtbQiPtbYaPtbDzaPtb
41 HTK Sx13 Ax12 Ptbx8 Hx1 Yax1 Zbx1
----------------------------------------------------------------------------
3 Hammer -- BS3 Trg:1 13-XOb 80 HS
SSSSSSSSSSSSSAAAAAAAAAAAAZbHQiQiPtbPtbPtbPtbDzaPtbQiPtbYaPtbDzaPtb
41 HTK Sx13 Ax12 Ptbx8 Hx1 Yax1 Zbx1
----------------------------------------------------------------------------

1-1 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
1-2 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
1-3 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------


2-1 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
2-2 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
2-3 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------


3-1 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
3-2 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------
3-3 Forge -- BS2 Trg:1 8-XOb 50 HS
SSSSAAAAAAAAAAAAZbHQeLpaLpaPgePgePgePgeQeDzaPgePgePgePge
31 HTK Sx4 Ax12 Pgex8 Lpax2 Hx1 Zbx1
----------------------------------------------------------------------------


Old designs from when I first started the race. I would have done a few things differently now.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

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Re: ship design encyclopedia

Postby procyon on Sat 23 Feb 2013 04:34

Club wrote:Good news, bad news....



A race with DN/Gt and BB/Gt on the roster...
Along with Rcb/Pte and Lh to back it up....
Ouch. :(

You didn't mention (perhaps you don't know for sure) of their datalink tech (it would really be nice if they missed that boat...and would stink if they are Zcb or better...) and if their Dc is actually Dcz.
The one thing you didn't mention was smcft. Hope they overlooked that also.

You did mention that your bases were dated.
I hope that they were REALLY dated, and not just 'recent obsolete'. Otherwise I wouldn't want to be in your shoes... :?

But nonetheless, thanks for the update. :D
And if you have bunches of spare time, you could throw out a couple of your front line units so we can see how they will stack up... ;)
:mrgreen:

Oh, and a thought on your bases.
My players have gotten in the habit of putting tractors on some of their bases. At WPs, with SRW heavy BS, one will tractor the others in it link - and then use the last tractor to snag a likely target if it looks like the attack will blow past them. That way they can slow down the attacker, and close to do more damage at the same time.
And if you win, they can tractor any old ship to drag them back to the WP.
It also allows them to snag pesky WP capable GB sqns/AP probing the WP if they need to.
If needed for a deep space battle or planet defense, the BS can just tractor a warship headed for the battle and hang on. That way they can be mobile without needing a dedicated tug.
Just a thought. And good luck.

EDIT

The last ships you put out were the Raider and Redbeard classes.
Those left me with the feeling that you were about EL 9-ish. But that was probably 6 months ago.
I would be interested to see how your fleet has progressed.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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Re: ship design encyclopedia

Postby Club on Sat 23 Feb 2013 18:41

I joined the game turn 80. It's currently 118. none of those had received any upgrades.

What would I do now? I have Dc, so start by replacing the two Dza with a Dcza. Add in ?a, not that it should do any good. Replace the A and S with A2 and S1

For the SRW bases, remove the Lp. Maybe add a Lc (For xo sweeping,) maybe not. Add a tractor, and then fill up all the empty space with more plasmaguns. Add a command base to the improved link, with a decent multiplex. Maybe with a higher % of point defense, if I expect gunboats (And I do, he has GBe, he just didn't use them)

the LRW bases would be almost entirely rebuilt with upgrades, from the first S -> S1 to the last Ptb -> Pte

I'm currently prototyping the BS6 hull. Started it on an expensive lark. It's not going to see action any time soon, but a datagroup of those would be an awesome roadblock.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
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Re: ship design encyclopedia

Postby procyon on Sun 24 Feb 2013 05:26

For your Forge Class
I would definitely see S1 x6 and A2 x24 as a really good improvement. Well worth the upgrade.
Probably drop the A2 down to x22 to upgrade the Dza to Dcza. Would be another big help.
Drop at least one Pge to make those two Lpa into a pair of Lc (hopefully Lcb). drakar swore by Lcb.
Then get rid of a Pge to add in a T.

I could see the same BS link from drakar looking something like...

'Forge'
8XOb (XOB-Le x2 ) BS2 / 50HS
[0] (S1)x6 (A2)x15 Zb Qe Hs Dcza Dcza Qe ?a Lcb Lcb Tb Tb Tb Lcb [0]

'Anvil'
8XOb (XOB-Le x2 ) BS2 / 50HS
[0] (S1)x6 (A2)x21 Zb Qe Hs Tb (M1) Dcza Dcza Qe ?a Lcb Lcb Lcb [0]

The T is a bit far back on the Forge, but that means it will hold onto its link and a target until it can't hurt them much at all. The Anvil's would get one in case they lose the Forge - or just need to be towed around by some handy ship. In that arena - they could make defacto convoy escorts...
The link would have a pretty good BASV against sqns. Or it could do some real damage to a larger target. Nine Lcb with 6 XOB-Le... it could hurt. And dragging 3 BS2 is going to slow down a ship - forcing it's link mates to also slow down.
If you could convince your SM to let you put a sqn of FQ in those XOs, and get them in the fight quickly...that would make the GBe less of a threat.
That would be where those high speed J ships could start to have fun - if Gt ships just had a blindspot... :(
;)

Best of luck !
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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Re: ship design encyclopedia

Postby Club on Fri 01 Mar 2013 23:02

Your Version

Forge II(P)-class BS2 10-XOe 50 HS
[0] S1x7A2x22ZeHtQePgex4TeQePgePgeDczaLcbLcb [0/0]
Trg:1 PV=37 Cost= 921/46.1 SL8 {ULTRA}
43 HTK S1x7 A2x22 Lcbx2 Pgex6 Zex1 Tex1
----------------------------------------------------------------------------

My Version

Forge II(C)-class BS2 10-XOe 50 HS
[0] S1x10A2x18ZeHtQePgex4QeTeDczaPgex5?aLcb [0/0]
Trg:1 Def-1 PV=45 Cost= 983/49.2 SL8 {ULTRA}
45 HTK S1x10 A2x18 ?ax1 Lcbx1 Pgex9 Zex1 Tex1
----------------------------------------------------------------------------

I think I like your version better, in retrospect. Although the original was nasty enough - Xveers realizing he was range 1 while facing 72 plasmaguns was fun.

The Hammers he destroyed - he got a BB range 0, and sliced one up, while the other two ate more LRW than they could handle. The Forges were forced to surrender when they had a fleet capable of destroying them outside their own weapon's range. Only one failed to purge data, though.

I'm not sure what datalink the Exodians have, but one thing I didn't see and was really afraid of was AM2. I guess my plasma torps will be +2-to-hit, as the units I saw were turn mode 4.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

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Re: ship design encyclopedia

Postby wievil on Fri 12 Jul 2013 15:41

procyon wrote:There have been several battles that she lost one of these ships - and where the table has sat out for days afterward, because she can't bare to put the counter away for the last time....


Few plans ever survive contact with the enemy Procyon.

If you're interested I have an opfor to pit against her Britannica + adds battlegroup.... just to follow on from our earlier discussions. :twisted:

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Re: ship design encyclopedia

Postby procyon on Fri 12 Jul 2013 16:00

She doesn't worry so much about the plan surviving.
She probably has a week or so invested in it.

She just wants her ships to survive.
Some she has run for close to a decade now of REAL time. Some are older than our youngest child.

And for her carrier fleets, they have changed some since I posted them. Plenty of upgrades and refits as their tests and experience gave them more insight into systems they were employing.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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