Club VS The Exodians

Home of discussions about Ultra Starfire (5th edition) and its predecessor Galactic Starfire (4th edition).

Moderators: SDS Members, SDS Owner

Forum rules
1. Nothing obscene.
2. No advertising or spamming.
3. No personal information. Mostly aimed at the posting of OTHER people's information.
4. No flame wars. We encourage debate, but it becomes a flame when insults fly and tempers flare.

Try to stick with the forum's topic. Threads that belong to another forum will be moved to that forum.

Re: Club VS The Exodians

Postby Club on Wed 31 Jul 2013 16:08

procyon wrote:Could you add in a quick summary of the opponent's losses as you know them?
I thought they had some bases and such. Just to get a better feel for the comparison.


Exodian Losses

3 MT
1 BB
4 BS2
Assorted damage to squadrons - I'm not sure if they actually lost any outright, though.

Survived:
3 DNf (Carriers)
9 gunboats ?
9 fighters ?
BB


Looking back, I think that the carriers might have begun launching squadrons earlier in the fight than I stated they did. Plus other inaccuracies - I did this from memory.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

http://www.schlockmercenary.com
Club
Rear Admiral
Rear Admiral
 
Posts: 464
Joined: Sun 02 Aug 2009 15:43
Location: Vancouver, Canada

Re: Club VS The Exodians

Postby Xveers on Sun 04 Aug 2013 03:10

Hey, I'm finally posting the update from the other side's point of view!

So, the defenders had:

3 Monitors with LRW fittings
1 DN with LRW fittings

3 DN carriers
1 BB with Lha fittings

4 BS2s with close in fittings.

9 Fighter groups (three on CAP initially)
9 Gunboat groups (three on CAP initially)

For the most part, Club's recollection is indeed correct. The two things that cost the defenders this battle were an abysmal series of activation rolls (I swear they got into the alcohol stocks or something. Half the fleet didn't come online till turn 3) and my failure to get the mobile defenses MOBILE. Gta-engined LRW ships are a nasty thing, since they can easily just run directly away and lob fire down through the drive wash, and they didn't get a chance to do this here at all.

It also took a few turns to get the rest of the small craft out (the designs are not what I would consider optimal) and by the time they were on the field the opportunity to massacre their opponents had passed. That, and those Pg armed battle cruisers were a NASTY surprise. Those things hit very hard.

To be honest, I failed on this fight for another reason. The Mt's also had a drive-field expander, which would have made them MUCH tougher, but I didn't notice that they had them till AFTER the engagement.

Now, as to WHY you're not seeing ship specs, well, Club's still shooting them, so until that little issue gets ironed out, I won't be posting the basic specs. But suffice to say they're nasty nasty beasts running on Gravimetric drives.

Final losses:

3 Monitors, LRW
1 DN, LRW
4 BS2s

Carrier group was able to withdraw safely.
Small craft took some damage, but no flights were crippled and all were able to be recovered by the carrier group.
Xveers
Vice Admiral
Vice Admiral
 
Posts: 725
Joined: Wed 15 Jul 2009 02:26
Location: New Westminster, BC, Canada

Re: Club VS The Exodians

Postby Cralis on Sun 04 Aug 2013 10:40

Xveers wrote:3 DN carriers


DN? Or DNf?
Image
User avatar
Cralis
SDS Member
SDS Member
 
Posts: 10197
Joined: Tue 30 Jun 2009 19:27
Location: Oregon, USA

Re: Club VS The Exodians

Postby Club on Sun 04 Aug 2013 15:39

Xveers wrote:That, and those Pg armed battle cruisers were a NASTY surprise. Those things hit very hard.


Harder than they should have, in that fight. I had some real fluke rolls. Not much luck with their lasers, but lots with the Pg

Frankly, the Salts are underarmed for their size. Version II will drop two PG, one for a Tevb unit (When I get that item), and the second for a tractor beam, which will unfortunately underarm them still further. Considering exchanging the Pge for Pgcb, which would decrease point blank kick for a bit better range curve. Or maybe a mix of 2 Pgcb and 4 Pge.

Edit - Cralis, I just looked at the new TEV in the latest version of Solar. What is the point of adding a fraction of a TSA, when TSA number is rounded up, and nothing else I can find modifies it by fractions. TSA +.5 (FRU) seems to be the same as TSA +1, in that case, making (TEVa) and (TEVb) functionally the same.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

http://www.schlockmercenary.com
Club
Rear Admiral
Rear Admiral
 
Posts: 464
Joined: Sun 02 Aug 2009 15:43
Location: Vancouver, Canada

Re: Club VS The Exodians

Postby Cralis on Sun 04 Aug 2013 21:35

Club wrote:Edit - Cralis, I just looked at the new TEV in the latest version of Solar. What is the point of adding a fraction of a TSA, when TSA number is rounded up, and nothing else I can find modifies it by fractions. TSA +.5 (FRU) seems to be the same as TSA +1, in that case, making (TEVa) and (TEVb) functionally the same.


ULTRA has TEVa at +1 and the rest at +2, but then the size decreases with each successive generation. We changed it because it seemed silly to have something so small get even smaller, as it makes it an automatic thing to always put it on the ship (we want players to make a choice and having something that the downsides -- cost and space in this case -- are so puny that you'd be an idiot not to use just doesn't work for us). Plus, we have been trying to redress the few systems where it jumps to full effectiveness almost immediately.

Hmmm....

I don't want to return to the old model. What if we did something else, like give it a hull space limit? So TEVa could give +1 TSA up to, say, 60 HS. TEVb could do +1 TSA up to 130 HS, etc.

Thoughts? Or other ideas of what to do?
Image
User avatar
Cralis
SDS Member
SDS Member
 
Posts: 10197
Joined: Tue 30 Jun 2009 19:27
Location: Oregon, USA

Re: Club VS The Exodians

Postby Club on Sun 04 Aug 2013 22:46

Maybe instead of a limit, that's the number of HS it can 'power'. If you want a SD to have a TEV unit, you might have to buy three TEV, while a heavy cruiser only needs one.

Or maybe link it to engine room size. You need as many TEV as you need engines to make an engine room. BC have an engine room size of 2.5 - round that up to 3, and you have a requirement of 3 TEV. Then go back to the old ultra numbers for size per and benefit.

Yeah, the old TEV was auto-include on anything DN or above. Below that it was debatable, specialist equipment.

Under the engine room system (TEVa) and (TEVb) would be 10 HS on a SD. That's something like 7 or 8 percent of total HS, and larger than all but a couple weapon systems. Worth it to a specialist assault design? Hell Yes, even for the 'a' generation. Worth it on a more generalist craft? Doubtful. J engines already take up a lot of a ship's space, compared to I and Gt engines; that percentage could make the difference between winning and losing a LRW duel.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

http://www.schlockmercenary.com
Club
Rear Admiral
Rear Admiral
 
Posts: 464
Joined: Sun 02 Aug 2009 15:43
Location: Vancouver, Canada

Re: Club VS The Exodians

Postby procyon on Mon 05 Aug 2013 05:55

You may have just touched on an issue with the 'per engine room size'.
Gt already has good transit mods and small engine rooms (unless that changed since the last version, but this is still Ultra). So basing it on engine room size gives Gt a huge advantage.
But I do like the 'per X HS' idea. You can shrink your transit size for what is essentially a fixed percent of your ship's HS.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
User avatar
procyon
Sky Marshal
Sky Marshal
 
Posts: 2549
Joined: Mon 26 Apr 2010 16:26
Location: SE IOWA

Re: Club VS The Exodians

Postby procyon on Mon 05 Aug 2013 06:12

And you won the WP, but it looks like his entire carrier fleet slipped away.
Kind of like at Pearl Harbor...

I don't know what, or if, he has any reserves. But if it was my players, those sqns would be hiding with a repair ship and a sensor vessel while every other available carrier and escort would be running the engines at max to reach the system. Along with a couple FT with enough maint to last a year.

Facing 20ish sqns in a protracted deep space battle gets very unpleasant.
Your biggest piece of luck is that half them are FQ. With only 9 GB to make sorties with he will have to be picky on what he hits. If all of them were GB, and he could outfit one with sY to ID your carriers as they launch...
I wouldn't envy your position in that case.
He would lose a lot of sqns. But you would likely lose all of them.

Of course, with your small raft of GB, if you could track him down before he gets settled in and hidden in an AB or such...you could finish this battle pretty quick.
But you need to pin down those carriers, quickly.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
User avatar
procyon
Sky Marshal
Sky Marshal
 
Posts: 2549
Joined: Mon 26 Apr 2010 16:26
Location: SE IOWA

Re: Club VS The Exodians

Postby Club on Mon 05 Aug 2013 07:04

P - TEV is a J engine only system. You can't mount it on I engine ships, let alone GT.
TAG: As I understand it, he sought to avoid turning one-point-six trillion Terran sophonts into undead, war-mongering super-soldiers.
Captain Tagon: It it wrong for me to think that would be pretty cool to watch?

http://www.schlockmercenary.com
Club
Rear Admiral
Rear Admiral
 
Posts: 464
Joined: Sun 02 Aug 2009 15:43
Location: Vancouver, Canada

Re: Club VS The Exodians

Postby procyon on Mon 05 Aug 2013 07:17

You can tell we don't use it, huh? :oops:
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
User avatar
procyon
Sky Marshal
Sky Marshal
 
Posts: 2549
Joined: Mon 26 Apr 2010 16:26
Location: SE IOWA

PreviousNext

Return to Ultra Starfire

Who is online

Users browsing this forum: No registered users and 2 guests

cron