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Quick Start Rules - Advanced

PostPosted: Wed 07 Dec 2016 01:00
by Cralis
The second set in the Quick Start Rules, released September 2012. These rules introduce some advanced combat topics for new players, as an extension to the Quick Start Rules. Topics include Hard Turns, Engine Modulation, Freighters, larger warship hulls, Damage Control, and introductory ship construction rules. New technologies introduced are Magazines, Multiplex Tracking, Point Defense, Datalink, and Energy Beams. Comes with a couple pages of rules, e new scenarios, cutouts for the counters used in the scenarios, and an 8.5"x11" page of hexes for making a map.

UPDATED! 201708