by Cralis on Sat 13 Jul 2013 00:16
Version 6.02.201307 - last update 15 Aug 2019
ADDITIONS
T3.14 needs to state that an empire can only negotiate one amalgamation at once, and cannot participate in another for at least 5 months
REVISIONS
D6.04.2 ... last sentence should be "...to HS/8 (FRU)"
D9.05.1 rule removed (both paragraphs)
E4.01.1 Hb are limited on regular hulls and freighters. They are NOT limited on PDC, BS, AF, SS, and fast hulls.
Table E4.01B should include: Qt to/from shuttle -- 1 Qt per Tactical Turn, including air drop
E5.03, add the following sentence to the end of the "Towed Size" definition: The minimum Towed Size is 1 HS.
F3.02.1 should state that 1 PC requires 1 PP to create
G7.05 ast weapon should be limited to short range
K3.03.1 needs to state that no race can have more than a TOTAL of -3 SL from ALL branches with advanced science
L1.02.3 should also list that AB and HGT do not have regular population growth
L4.04 change to include Hb in the list of allowed CFN payload systems, and that all CFN freighters must mount the maximum number of Hb for their size
Add M1.02.2.3 Machine Shops (MS)
(MS) cannot do any kind of Build Project but can do all of the other types of Projects, unless the Project description says otherwise.
Missing column on Table P2.03, the vertical "Small Unit/AP" column (first column):
Small Unit/AP to:
Small Unit/AP = 10 tH
Small Craft = 20 tH
Large Craft = 60 tH
(CC) = 1 LM *
LEL Pop = 20 tH
HEL Pop = 1 LM
* This category includes AP-c
R3.01 and R3.02 remove references to GB and FQ and specify that squadrons cannot participate in system body surveys
Table T2.03.2 is a duplication mistake. Ignore this table, it should not exist.
Table T3.02.2 should be Table T3.02.1 RC Modifiers for Intermediary Negotiations, as it applies to T3.02.1 and not War Checks
NOTE: The below entry is specifically for the (AD) system.
AA2 add the following entry:
+-HS: Changes the maximum HS available for mounting systems. The cost and size of the hull is as per the constructed hull size. But for the purposes of installing systems, only the maximum HS available is used. This includes calculations that use the number of HS to determine how many of that system can be mounted, such as bays (Hb, BL, etc.) and XO racks.
AA7.04.2 Any unit without Hb can unpack 1 Mg at a time.
Add
Cp.03.2 df Deactivation
A (Cp) drive ship can put the df in "Off" mode, but it does not protect the ship [C11.02.2].
AA.Cp.04 change to the following:
(Cp) units with shields off are detected at -2 sensor generations due to their lower particle and energy signature to HEL engines. (Cp) units are detected as a normal DF unit, using the "Large ship generating MP" line on [Table D5.02]. If the (Cp) unit activates any shields (S) the -2 generations is negated until the turn after the shields were brought down.
-- NOTE: this is just a errata and this interaction will be re-written in the next version of the game.
AA.Cp.07.3 add new bullet: [Cp.04] no longer applies to (Cp) ships with an active (CpF) system.
AA.AP.01.5 lists sYc as a valid system, that is incorrect. sYc does not currently exist. Remove.
AA.AP.01.5.2 Add sentence: Half damage from [AP.01.3] does not apply to Dg.
AA.ELEC-- CNCi through CNCka have a higher level of Z than intended, by one generation. Reduce the generation of equivalent Z by one (for example, CNCi should have "Zi or Zcb")
AA.Pt.02 should include AF in the list with SS and BS
AA.Qv Tech Tree has a note at the bottom - REMOVE THAT NOTE!
