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   The Star Union lies beyond the pre-ISW-4 "known galaxy," and, as such, was unknown to any of the other members of the Grand Alliance prior to the war. Although smaller than either the Federation or the Khanate, the Union is much larger and more populous than the Ophiuchi Association or the Tangri Confederacy. If the Federation and Khanate are considered superpowers and the Ophiuchi Association is considered a minor power, then the Union would reasonably be classified as a "great power," far too formidable for any minor power to challenge, but not quite formidable enough to seriously threaten a superpower under normal conditions. It should be borne in mind, however, that prior to ISW-4, the Star Union, as a result of its experiences in the First Crucian-Arachnid War, had built up an extraordinarily powerful military. While it could not have matched, say, the Terran Federation in a sustained war because of the Terrans' far greater total population and industrial potential, it would have had a distinct potential for defeating the pre-ISW-4 TFN in a short war, given technical parity of weapon systems.

   Although the Star Union's official name is just that--the Star Union--Terrans have persisted in calling it the Star Union of Crucius, and the Terran practice has been followed by the Orions and Gorm, but not by the Ophiuchi. This may reflect the fact that both the Federation and Khanate are overwhelmingly dominated by the Terran and Orion races, respectively (indeed, the Federation's non-intercourse edict has effectively ruled out the inclusion of any non-Human member systems within its polity), and, given the marked degree to which the Crucian species has shaped and influenced the Union, regards them as its de facto rulers. The Union government has pointed out (repeatedly) that, in fact, "of Crucius" is no part of its official name, and refers to its citizens, regardless of species, as ghornaku-, which translates most precisely as "sharers of union." Despite this, most non-ghornaku- persist in calling all Union citizens "Crucians," which irritates most non-Crucian Union citizens and infuriates some of them. The fact that the Ophiuchi do not follow this practice may reflect a greater sensitivity on their part to the nuances of the Union's internal dynamics as a consequence of their own multi-species political organization, though some xenologists argue that the difference in practice simply reflects the fact that the Ophiuchi language is, by its nature, less flexible but more precise than Standard English and so tends to push its speakers into using more precise labels for everything.

   Be that as it may, the Star Union, like the Ophiuchi Association, is a multi-species polity of federated star systems. Each star system within the Star Union is locally autonomous, but the Union's central government is somewhat stronger than that of the Association. While the Association's central government's power depends more on the prestige non-Ophiuchi extend to their "senior partners" than on a precisely defined legal "contract," the Star Union, at its founding, adopted a tightly worded constitution (The Articles of Union) which carefully enumerated the specific powers granted to the central government. The Union Central Government (UCG) is responsible for (and sets policy in) exploration, defense, foreign relations, and inter-system trade and police functions. All powers not specifically granted to the UCG belong to the local governments.

   Unlike the Federation (the only other star nation with a constitution which specifically limits the central government's authority), the Union's Articles of Union do not contain a "bill of rights." At the time of their creation, The Articles's writers felt that it would be impossible to form a multi-species star nation in which a central government imposed a uniform legal, social, and belief structure on all member systems. While the framers of The Articles clearly held a consensual view of acceptable parameters, they believed that only by accepting complete local autonomy and respecting each star system's laws, customs, and culture could the Star Union become a reality. As such, no attempt was made to incorporate a "guarantee" of "basic rights" into The Articles; the determination of an individual Union citizen's rights under his system government was a matter for local decision, and his rights under the UCG were framed by statute, not by constitutional provision. Some Terrans pronounce themselves horrified by this "abandonment" of local citizens to their own governments, but the system actually works quite well, and (as the Union's founders argued would happen) the interaction of its member races has fueled a lively and on-going debate on the matters of individual rights and freedoms. While a few Union citizen species seem largely disinterested in the debate, most have plunged into it with enthusiasm, and the synergistic power of combining so many species' concepts of "justice" and "personal liberty" has produced a flowering of philosophical energy unrivaled by any other star nation--and one, it is worth nothing, which has had serious repercussions for one or two "repressive" system governments. Other systems have learned from example and substantially "liberalized" their own practices, and it is unlikely that anything like the festering resentment between Terran Fringe Worlders and Corporate Worlders could arise within the Union. (It is also worth noting that The Articles' framers pointed out in the Hhernahs, or non-binding "Commentary," they adopted at the same convention that if the laws and/or culture of a star system which desired to join the Union were too far outside the "acceptable norm" of the Union's member planets, the UCG was not required to accept that star system's application for Union citizen status, and the Hhernahs' recommendations have been followed.)

   The Star Union's legislature is a unicameral body, the Niistka Glorkhus, whose name translates literally as "the Speaking Chamber," but which is generally referred to by non-Union citizens as the Union Chamber, or even more simply as just "the Chamber." Each system is proportionally represented on the basis of population, but it is up to each member system to determine how its Chamber delegates are selected. The government is headed by an executive, known as the Rhustkus Idk, who is selected by the Chamber, usually--but not always--from among its own membership.

   As the driving force behind the Star Union's foundation and its most powerful member race, the Crucians hold a special place within the Union (hence the Terran habit of calling all Union citizens "Crucians"). Even before the Union's founding, it was Crucian policy to contact industrial-level species and offer them the chance to reach for the stars. Most of those races accepted and now, as important members of the Union, remember that the Crucians greeted them as partners and allies rather than potential conquests or inferiors. The respect (and trust) this has earned the Crucians from other Union citizens would be almost impossible to overestimate... even if Zarkolyans, for example, do dislike being called "Crucians" by ignorant foreigners. Since any polity, however given to local autonomy, requires a common means of communication, the Crucian language has been adopted as the official shairahs, or "business language," of the Star Union and is used for Chamber debate, as the original draft language of all UCG legislation, and within the Union Star Navy.

   Space constraints make it impossible to describe the wide range of species which make up the Star Union. At the time of ISW-4, however, the three species which made the greatest impression upon other members of the Grand Alliance were the Crucians, the Zarkolyans, and--especially--the Telikans. These three races are described in some detail below.

   Crucians are omnivorous bipedal mammals which resemble Terran bats. The average Crucian is about 1.5 meters tall, with long arm/wings which carry folding wing membranes and give him an average two-meter wingspan. In combination with their extremely light, hollow bone structure, their arm/wings make Crucians capable of soaring, gliding flight in their home world's native environment. Largely as a result of this, they adapt well to low-gravity environments in general and shipboard life in particular, and they are the only known species which can actually out-fly Ophiuchi strikefighter pilots. (Crucian pilots receive a +2 add for dogfights.) Crucians do not, however, make very good Marines. Although the requirements of flight have caused them to develop very powerful upper torsos, their legs are short and weak, and they are at a pronounced disadvantage in ground combat. Unless equipped with powered armor, all Crucian PCF are treated as 2 tech levels lower than their actual TL. Raiders (i.e., Marines in powered armor) do not suffer this disadvantage, as their exoskeletons are specifically designed to overcome it.

   Crucians' vision is superior to that of most species, and only the Orions can match the range and acuity of their hearing, but their sense of smell is considerably less acute than that of Humans and far inferior to that of the Orions. Like Terran apes and monkeys, Crucians' feet are capable of sometimes astonishing "manual" dexterity. Both hands and feet have three fingers and one opposable thumb, and, despite their relatively weak legs, their feet are very strong as a result of millennia of evolution as grasping "talons." Crucians' feet cannot match their hands for delicate operations, but their crushing power is great, and Crucian unarmed combat emphasizes gliding, foot-first attacks designed to throttle rather than pummel an opponent.

   Crucians are covered with short, fine body fur or down which varies in color from a medium brown to off-white (most tend towards a light sandy brown), but is not heavy enough to preclude the requirement for clothing against normal environmental extremes. Crucian sexual dimorphism is negligible.

   Crucian society is caste-based, and the two most powerful castes are those of the religion and the military. Historically, Crucian society has been very religious, though without the dangerous fanaticism which characterized the Rigelians or Thebans. The closest parallel among the other Alliance partners is probably that of the Gorm, another species which is shaped and infused by religious tenets but has avoided the unhealthy extremism which has afflicted other religion-based societies. In fact, the Crucians' religious outlook at the time they began to contact other species was quite inclusive, as they believed that their god, Kkrullott, had created all life and that all life was blessed in its own way. It was the task of Kkrullott's worshipers to bring together all of the beings he had created in the brotherhood he desired for them. There were, of course, always those beings who had been seduced by the evil ways of Kkrullott's fallen brother, Iierschtga, and so who would oppose the Chosen of Kkrullott, but they had been tricked into embracing evil. The first task was to reason with them and bring them to the light, and more militant measures were to be resorted to only against those who proved themselves a clear and present danger to the Chosen. Moreover, even those who did not know Kkrullott as Kkrullott might very well worship him under another name. He was, after all, the universe's omnipotent and omnipresent Creator, and no fallible mortal could perceive his totality. It thus followed that even those who followed very different gods were, in fact, simply worshiping a facet of Kkrullott which the Crucians themselves had not yet recognized. Indeed, Crucian religious thought were enormously influenced and expanded by inclusion of what Crucians regarded as "good" elements of other species' theologies. In short, Crucians did not see the simple fact that another race disagreed with their own religious view as a sane reason to exterminate or conquer them "in God's name."

   The Crucians have always placed a very high value on military service, and this received additional impetus from the traumatic events of the First Crucian-Arachnid War. While their officer corps is drawn from the military caste, the non-commissioned and enlisted ranks are filled by members of all castes. The Crucian military has a longstanding martial honor code which emphasizes loyalty, sacrifice, duty, and the protection of all Union citizens, Crucian and non-Crucian alike. For obvious physical reasons, the Crucians provide the largest single percentage of the Star Union Navy's shipboard crews but are much less heavily represented in its ground forces.

   Zarkolyans are large, cold-blooded, egg laying tripeds whom Terrans tend to describe as "armored land crabs with tentacles." Their bodies are trilaterally symmetrical, with three eyes set on stalks (which provide 360-degree vision), three tentacle-legs, and three tentacle-arms with bifurcated ends which produce two finger-like tentacles. The Zarkolyan mouth is set at the top of a disk-shaped body with eye-stalks and nostrils set equidistantly around the mouth.

   An average Zarkolyan is about 1.3 meters in height and has a body which is nearly 1.6 meters in diameter. The upper side of the body is covered in a tough, leathery shell, but the underside is unarmored. Zarkolyan body coloring ranges from a medium purplish gray to dark gray. Although physically powerful, Zarkolyans move quite slowly compared to most other species due to their considerable mass. However, they compensate for this weakness with the wonderful agility of their tentacle-arms and the dexterity of their "fingers." Because they are cold-blooded, Zarkolyans enter a hibernation-like state when their body temperature drops too low. This is not a problem on their extremely warm home world, and they avoid it in other environments by wearing heat-producing clothing.

   Zarkolyan society is based on a powerful laissez-faire capitalist economy and an imperial monarchy. Terran Corporate Worlders would quickly recognize the leading imperative of Zarkolyan society--profit--but would be somewhat confused by the way in which Zarkolyans seek it. While their economy is laissez-faire, it is not nearly as cutthroat as a Corporate Worlder might expect, and the state-sponsored profit mechanisms of the Corporate Worlds are missing. Like a Gorm, an honorable Zarkolyan would not place personal profit above imperial profit (i.e. the good of the people).

   The Zarkolyans are not particularly warlike, but they certainly are not pacifists. Although they regard war as an inefficient method of settling differences, they conduct their wars with the same determination with which they conduct business when they see no other viable option. An old Zarkolyan proverb holds that "War is bad for business, but death is worse."

   As of the beginning of ISW-4, the Zarkolyan Empire was just beginning the process of amalgamation into the Star Union.

   Telikans are short, herbivorous, bipedal mammals who resemble Terran koala bears with gorilla-like arms. Telikan sexual dimorphism is pronounced, with an average female standing about 1.7 meters tall, while the average Telikan male is much more delicate in build and rarely tops 1.2 meters in height. Although Telikan females are egg-layers, either parent can brood the eggs, and, historically, this task was left to the smaller, weaker males while the females did the farming. Because of this sexual dimorphism, Telikan society has historically been matriarchal.

   Telikans are covered in thick fur which can range in color from a deep black to medium tan and is a highly efficient insulator. Their hands have five fingers and an opposable thumb with approximately the same level of manual dexterity as Terrans. Their legs are not long, but they are strong for their size and imbue Telikans with a surprising turn of speed and agility.

   Telikan society has undergone an immense change over the last century, since the capture of their home world of Telik at the end of the First Crucian-Arachnid War. Those who were evacuated from Telik prior to its fall were settled on a previously uninhabited Type-T world (Mysch-Telik, or "New Telik") within the Star Union, and the Arachnid conquest of the original Telik has transformed a previously peaceful, non-violent people into a warrior race with a common, highly militant purpose: the liberation of their home world and the utter, implacable destruction of the bestial Arachnids. Even the matriarchal nature of their society has changed, as males, who were traditionally excluded from military service, have increasingly demanded the right to join in that quest.

   Although their single planet has but a Medium-level population, the total Telikan population (on Mysch-Telik and off) in the Union is approximately equal to a Large planetary population. This is not a very large total number in a star nation of the Union's size, but Telikans are disproportionately represented within the ground units of the Union Star Navy, and especially in its "special forces." According to Terran Marine Corps estimates, over eighty-one percent of all Union special forces personnel were, in fact, native Telikans, and the previously "pacifistic" Telikans have evolved such a strong sense of martial honor and fight with such ferocity that the Orions instantly granted them the status of farshatok, which constituted a remarkable first for the prickly, militaristic Tabbies.

   Although they use the common USN ranks based on the original Crucian rank structure, a Telikan field CO (regardless of sex) is known as the talnikah, or "battle mother," to her or (rarely) his troops, much as Terran ship captains are called "skipper." When the first Alliance xenologist (an Ophiuchi) translated this term, it came out in Standard English as "combat mama," and while the correct translation was eventually made, the Terran Marine Corps, having seen Telikan special forces teams in action, found the original, incorrect translation far more appropriate and have persisted in using it even in official correspondence.

   The Star Union has the unique distinction of being the only star nation (prior to ISW-4) to encounter the Arachnids and survive. It did not do so without traumatic losses, of which the most searing by far was the loss of the original Telikan home world. At the time of the First Crucian-Arachnid War, the Union was far too weak militarily to defeat the Omnivoracity and, in fact, survived only because of the good fortune which limited its contact point with the Arachnids to a single closed warp point (in the Telik System). Astrographics thus made it possible for the USN to disengage, and although abandoning Telik to the Arachnids was a wrenching decision for the Union, the UCG was well aware that attempting to hold the system could have led only to the eventual, inevitable destruction of the entire Union.

   The Telikan government of the day understood the cruel forces driving the Union's decision and, faced with no option but to fight to the death itself, undertook to destroy all records of the closed warp point's coordinates in return for a Union effort to evacuate every possible noncombatant. Only a tragically small percentage of the total Telikan population could be lifted out, but the Union did its very best and not only deeded Mysch-Telik to them but made the provision of their start-up colonization costs a direct charge on the Union Treasury. The Union's medical establishment also undertook extensive genetic and reproductive research, in conjunction with the Telikan physicians evacuated from their home world, to safeguard the genotype of the small population of survivors and to assist in the most rapid possible safe expansion of their population base. In addition, the Star Union generally and the Crucian race in particular made a solemn vow that one day they would return to Telik and restore the Telikan home world to its rightful owners. What no one in the Star Union even suspected was that the Arachnids would maintain a "herd" population of Telikans, and the Union citizens' horror when they discovered that, for a full century, the descendants of their First Crucian-Arachnid War allies had been "farmed" as a food source was indescribable.

   In no small part because of its determination to bring about the ultimate defeat and destruction of the Arachnid species, the Star Union was a natural--and powerful--addition to the Grand Alliance, and other Allied commanders were deeply impressed by the determination (sometimes amounting almost to rashness) and skill of the Union Star Navy.

   Like the Khanate of Orion, the Star Union has a unified military, known as the Union Star Navy (USN), which is divided into four branches:

1. The Union Star Wing (USW)
2. The Union Ground Wing (UGW)
3. The Union Patrol Wing (UPW)
4. The Union Engineering Wing (UEW)

   The Union Star Wing is the USN's senior branch and is responsible for all of the tasks required of a star navy: defense of the Star Union, exploration and survey, and fleet support.

   The Union Ground Wing is responsible for planetary combat and the garrisoning of conquered planets. UGW also provides combat personnel (Marines) for USW shipboard duty.

   The Union Patrol Wing is a star-going police force, responsible for inter-system criminal investigations and customs patrols in systems under the jurisdiction of the Star Union's central government. While UPW's ships are small, its crews are highly professional and determined to uphold the honor of their service.

   The Union Engineering Wing is responsible for the research, development, design, and construction of all USN equipment. While all naval shipyards in the Star Union are owned by the local government of the system in which they are located, they are run by UEW. In time of war, all shipyards, military and civilian alike, are requisitioned by UEW and come under control of the UCG through the USN. The Engineering Wing has always been able to recruit some of the best engineering talent in the Star Union.

   Unlike most other star nations, the Star Union, has no central "fortress command." While OWPs and spacestations are designed by the UEW, and require blueprint approval by the Defense Ministry and (where applicable) Finance Ministry of the UCG, local governments are expected to pay 50% of the construction cost and 100% of the maintenance cost of all fixed fortifications and to supply the personnel who man them. This practice considerably reduces the defense expense burden of the UCG, and also means local governments possess fixed defenses as a defense against any threat that the UCG might interfere in their autonomy. In time of war, fortress commanders come under the command of the senior USN officer present. OWPs placed in uninhabited systems are the responsibility of the USW.

   The USN's rank structure (with Terran equivalents) is:

Star Union RankUSN CommandTFN UnitTFN Rank
WarlordUSNTFNSky Marshal
WarmasterGrand WingFleetFleet Admiral
WingmasterWingTask ForceAdmiral
PinionmasterPinionTask GroupVice Admiral
Talon MasterTalonDivisionRear Admiral
Nestmaster  Captain
Lt. Nestmaster  Commander
4th Nestmaster  Lt. Commander
3rd Nestmaster  Lieutenant (SG)
2nd Nestmaster  Lieutenant (JG)
1st Nestmaster  Ensign

   NOTE: The USN's rank structure is taken from the original Crucian rank structure which reflects the "avian" nature of Crucian species.

   Since the First Crucian-Arachnid War, recruiting has never been a problem for the USN. After discovering the true nature of the Arachnids, the Star Union needed no further convincing as to the threat posed to each member system by the next, inevitable encounter with the Omnivoracity. Hence, the USN always had a pool of volunteers larger than it needed for immediate service. Since the USN maintained what was, by any other navy's standards, a quite large number of ships in reserve, the USN sensibly took advantage of its pool of volunteers to establish reserve components for all service branches, but especially for the USW, which gave it the ability to recommission Reserve Fleet very quickly in ISW-4 as well as to crew Active Fleet's new construction as it was completed.

   Given the multiracial nature of the Star Union, the tailoring of USN uniforms vary widely, although all use the same uniform colors and rank insignia. All dress uniforms (regardless of racial "styling" requirements) are black with the color of the trim representing the service branch: red for Star Wing, green for Ground Wing, light blue for Patrol Wing, and white for Engineering Wing.

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