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Maintained by: Marvin Lamb, Member of Starfire Design Studio

Page -- Change
2 -- first line -- The reference should be to 01.05.05.
4 -- Formatting 1st column, 2/3 down -- Carriers (in bold) should not be indented.
6 -- 01.05.04.1 -- There are two rules with the same number. The rule on 6 should be 01.05.05.1.
7 -- IIB1 Should read -- "1. Declare amount of EM to be used (03.03.01) and if using De-tuning (03.01.03)."
11 -- Duplicate rule number -- 03.01.02 De-Tuning Military Engines should be 03.01.03 and there is an extra line before 03.01.01.3.
12 -- c) Scanner ranges are not reduced while de-tuning.
f) Engine Tuners: -- change "ast" to "at"
-- Last sent. "Under all circumstances, all fighters of a single squadron in a single interception hex must move ..."
13 -- 03.03.01 -- Remove 2nd period after 03.03.01 2nd sentence.
18 -- 03.11.01 2nd para -- Should read
"A military engine, running in strategic mode, is still operating its engines at full power output, and is diverting most of the energy into maintaining a stable drive field rather than into propulsion. In effect, they are operating in a manner similar to commercial engines in this mode."
19 -- 03.11.04 typo -- Should read "Crew grade affects all engine failure rolls but any unmodified roll of 1 always indicates that an engine system has failed."
22 -- 2nd para Editorial change -- Should read "Exceptions: If the number level of saturation is below 1, use the 1 missile line from the table and use the fraction as the "number of missiles" below. If the number is 6 or above, all GB are automatically destroyed. If the number is between 5 and 6, use the 5 missile line on the table and save the fraction."
-- 04.04 Should read "Drive field interdiction, and evasive maneuvering, is lost when the last engine room fails. "
-- Nukes do 3x damage to J drive ships, not 2x.
24 -- Reword second paragraph to read --
An ast filled with 400 fRAAM causes 6x7=42 points of damage when it rams. If exploded without a successful ramming roll, the ast will only cause 4 points of damage."
-- 04.04.05.1 should be in Bold type.
26 -- 2nd sentence -- should read "All drive fields are basically the same and since that is how ships are detected..."
27 -- 04.07.01.1 should be in Bold Type.
-- 04.06.01.4 Change Blankened to Blackened.
28 -- 04.07.06 change "...with revealing..." to without.
34 -- 04.16.03 is indented too far.
36 -- 04.19.03: The e.g. should not include the Db.
37 -- 04.19.05 should have the "and" removed from the title.
-- In Example 3, the "Dx"s should be "Dz".
-- 04.19.07: Remove last bullet ("No targeting bonuses...").
39 -- 06.02.01 gunboats can be launched on the turn of transit.
44 -- 07.03 Example -- 2nd para -- The math is right but the numbers are wrong. They should read "...modified checking number 131/2+25 = 90.5..."
45 -- 07.04.01.2 --Change "alert" to "normal" and replace 07.04.01.4 with "Drilling units must start the turn and remain throughout the turn in the same system hex as the drilling admiral. The ships may not engage in any other activity, including combat, during this time or the training is interrupted (they may gain grade from combat). Units interrupted in the middle of a multiple-turn drilling period either lose all time spent toward the drilling and count the engagement toward advancement or continue to count the drilling time and ignore the engagement experience."
52 -- Last sent. under "Design Code" -- should read "Individual systems inside a group may also contain multipliers. These are expanded before the group is expanded."
54 -- Table formatting off a bit.
55 -- Add to 09.08.01 "Bases of 7 or less HS take 3 HS to build and no capacity bonus is recieved."
59 -- Laser Torpedo 3 "LT3" does 1.5 damage (FRD) not x2.
-- Note should read "Nuke or antimatter warheads inflict 5 times damage ..."
62 -- Cost changes
-- J - Tactical Engines cost 15 MC.
-- j - 1/2 Tactical Engines cost 8 MC.
-- AC - Atmospheric Capacity costs 10%
66 -- 27.02.02 SM is HT2 not HT1 as noted.
68 -- 27.03.10.1 - the next to last sentence should read -- "This upgrade requires no "down" time."
-- 27.04.01 2nd sentence should read "They have powerful drives and sophisticated computers that permit them to make warp transits, but require navigational beacons ("DSB-n") at each warp point to reorient themselves after transit (See 27.04.02)."
69 -- 27.04.02 last two sentences should read
"Unless otherwise noted (the principle exception is IDEW--see 27.05.04 and 27.08.03), DSB can be commanded to activate or deactivate by any friendly unit at the same range that a DSB-c can receive communications (see 20.02b or 27.06.02)."
-- 27.04.03 last para should read -- "Units may build in (or add in refits) one XO rack for every 5 hull spaces (1 per 10 HS for freighters). Bases and military components of space stations may mount XO racks and non-military hull spaces of SS may not be used to qualify for XO racks."
70 -- 27.04.11 should refer to27.04.10 not 27.03.13.
71 -- 27.05.07 Remove colon after title
-- The HT4 header should be before EDM section.
-- 27.10.04 Remove colon after title AND last sentence should read "EDM may not be used against sprint mode missiles."
72 -- Insert before 27.06.08 -- "Rules 27.06.05, 27.06.06, and 27.06.07 are used in Alkelda Dawn."
75 -- Clarification: Minesweeper's "Dc"s still receive a -1.
76 -- 27.09.03 remove the 1st "of" in the first sentence.
78 -- 27.10.08 last reference should be to note 6.
79 -- 27.10.10 sentence near bottom should read
"Because of this effect, the destruction of Mg by N also activates the Mg CRAM system for any antimatter warheads."
80 -- 27.11.09 2nd para after the Example should read
"SBM have to sacrifice something for their capabilities, and, in this case, it's on-board ECM. Unlike CM, which receives a bonus to penetrate point defense, SBM are stopped normally by point defense. "
81 -- 27.11.11 last sentence should read
""Ac" may be used in PDCs and Asteroid Forts, but, unlike their standard "A" (which is essentially considered concrete poured on top of the base), they pay for "Ac" at a -2 MC per "Ac"."
94 -- 31.00 Je costs wrong - 26.02 has the correct costs --
All types of drive field enhancers as engine modifications that are installed and function similar to AM and take zero space. Each type reduces nuclear and ramming damage.
Je1 costs 50% of J engine cost (FRU) and damage modifier is x2 (available at HTL 4).
Je2 costs 100% (FRU), damage is x1.5 (FRD) (HTL 7)
Je3 costs 150% (FRU), damage is x1 (HTL 10)

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