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Starfire Printed Product Updates
- Die Roll Modifiers - All modifiers are
added/subtracted before the die is rolled (04.02,
2nd paragraph, last sentence). The timing is not
important because it is the final number that
counts.
- Shields - When a rule (i.e., 04.04.5) refers
to Shields being skipped (or ignored, etc.), the
rule applies to all future types of shields
(i.e., S, S1, S2, S3, S4, etc.) unless the new
shield or weapon rule specifically mentions that
it doesn't. The same is true for armor, cargo
holds, quarters (Q, Qs), magazines, hangers,
point defense (D, Di, Dx, Dxz, Dc, Dcx, Dcz,
etc), datalink, etc.
- 02.04.04 Determining Initiative during Warp
Point assaults - During the first turn of a warp
point assault, the attacker always wins
initiative. This is due to having tactical
surprise. However, pods always lose initiative.
The forces which are to make transit in the
following turn are determined before the
initiative is rolled. On the first turn of a warp
point assault, the forces to make transit in that
turn as well as the following turn are determined
in the initiative phase of the first turn. No
ship may decline to make transit unless a
returning CD or ship tells them not to.
- 03.06 - It costs 1 movement point to transit
but it may be the one used to enter the WP's hex.
If transit is made when starting in the hex, it
still costs 1 MP. A vessel must LEAVE the WP hex
in order to re-enter the WP, or turn around 180
degrees within the hex. Since Starfire vessels
cannot go in reverse, this is a required
limitation. No unit may make two transits in the
same tactical turn.
- 03.06.02 - ANYTHING that makes simultaneous
transit takes its lumps as per 03.06.02 and
subsections. Also note that each
"non-allied" player moves in his own
half of the movement phase and cannot interact
with an enemy ship (or other object) transiting
the warp point during the same movement phase as
his own ship. Objects are still matched on a size
basis: Largest to smallest; Ships, EAV, Pods,
Small Craft by Bb Pts, drones.
- 03.06.02.2 - Note that the percentage of
ships lost to interpenetration in a simultaneous
transit is mis-stated. It is 15%, not 30%.
- 04.00 - Datalinked ships MAY fire
independently without "dropping" the
datalink. However, they must fire by themselves
in a separate combat impulse.
- 04.02.02 - When critical damage is
allocated, it still counts as damage from the
type of weapon which fired (i.e., If an energy
beam is fired, then the additional damage still
skips H, Q, Mg, etc.). The same is true for
primaries and any other weapons.
- 04.06.07 - If a unit fires when it is using
asteroid cover, its position is revealed at that
point, and it is no longer considered hidden.
Spacecraft cannot hide from any unit which can
currently detect them with its scanners. Also,
units which have switched off their drives can
launch fighters without revealing their
positions.
- 07.00/24.00 - Initial/Original units are
Average grade.
- 27.02.04 - Commercial freighters do require
a cargo hold.
- 27.04.02 - DSB are carried at a rate of 25
cargo stowage points not 15.
- 27.11.01 - Anytime a system or craft, in a
ship, is carrying/storing an anti-matter warhead
and that system is destroyed, then that ship will
blow up unless it was a primary hit in which case
you should treat the warhead as being in a Mg
(1-3 to BLOW UP).
- 27.13.08.5 - Nothing prevents a ship from
mounting and operating multiple ECM (27.09.03) on
a ship; however, the maximum subtraction from ECM
is -3 to the die roll (-1 for attacks with
fighter beam packs, -2 for stand-off fighter
missiles).
Warp Point Corrections: The Stars At War
Alkazahr - Add WP#4, type 8; Rad/Dis 6/18, To
Cimaron
Askalon - WP#3 goes to Torkham
Blackfoot - WP#1 goes to JF-12
Kompakutor - WP#2 is type 12 CLOSED WP, Add (c)
indicator
Liawak - Add WP#3, type 14c, Rad/Dis 5/29, To
Getharnak
Lorelei - WP#6 goes to Thebes
Malkhor - Add WP#3, type 9, Rad/Dis 1/10, To
Liawak
Orphichon - WP#4 goes to Malkhor
Rigel - WP#12 goes to Lampracu
Roscru - Add WP#3, type 15c; Rad/Dis 9/4, To
Elynica
Tannerman - WP#1 goes to Lourdes; WP#2 goes to
Treve; WP#3 goes to Zredo
VX-134 Medial & XCX-39 (Medial Station)
are the same system
Warp Point Corrections: Crusade
Basil - WP#2 is dist 20 and goes to Griffin
- 01.04 - Game Maps should include the
following paragraph: "This product, as the
Tactical component of the complete Starfire game
system, requires only tactical movement and uses
a smaller map for it. Imperial Starfire will
contain additional maps to provide a larger
tactical combat area and room to display entire
star systems, as well as for movement above the
tactical scale."
- 04.02.02 - The last sentence refers the
reader to 27.05.07. The reference should be
27.07.05.
- 04.06 - The second line in 04.06.01.1,
Fields of Fire, which begins "The clear
hexes may not be targeted..." should instead
read "The shaded hexes may not be
targeted..."
- 08.01.03 refers to rule 08.02.04.1. Please
ignore this reference.
- 09.00 - The reference to 15.08.03 should be
to 15.09.03.
- 15.06.05 - Change the '2' to a '3' in
"..Since the HD is 2 ..."
- 26.02 - The Fighter Missile (fM) costs
0.5MC, not 5MC. (This is a correction from
Crusade.)
- 27.03.10.4 - Change the first sentence of
this rule section to read: "Multiple (SYx)
may not be assigned to the same construction,
refit, or repair project, except when used to
work on space station or asteroid fort hulls, see
(15.09.06), but ....".
- 27.13.18 - The SBMHAWK3 carries 8 SBMs, not
5.
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