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Best used in tournament games, the non-auto hit/miss rules are used to unsure that no hit or miss is 100%.
The following rule applies to both interception numbers and TO HIT numbers of all types (even base unmodified 10s on the to hit table, beams at 0 can miss). If the adjusted number is 10 or more and you rolled a 10 then, you have to make another roll to see if you actually intercept.
Method:
Subtract 5 from the adjusted number to determine the reroll number. An adjusted 11 would mean that, after rolling a 10 on the die, that you have to roll 11-5 = 6 or less on the reroll. This reroll is limited to a maximum of 9; A 10 cannot intercept/hit on the reroll.
If an adjusted number is less than 1 and a 1 is rolled, then you have to make another roll to see if you actually hit.
Method:
Add 5 to the adjusted number to determine the reroll number. An adjusted -1 would mean that, after rolling a 1 on the die, that you have to roll -1+5 = 4 or less on the reroll. This reroll is limited to a minimum of 1.
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