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15.03.06 When a small population increases from Pre-IND to IND-1, there is a chance that the population increases from Small to Medium population size. In this case roll percentile dice. If the roll is less than or equal to the Racial Determination of the population in question, then they will increase to Medium population size. If the roll is greater than the population's Racial Determination, then the population remains small. 15.07.01 If research is performed in more than one system at once, do you add the d10 rolls for the empire or keep separate totals for each researching planet and the first one finished gets the prize and the other research is lost? Answer: Keep them separate. The benefit for conducting research on multiple planets is make the "spreading of the word" of the new technology faster - you have two places where the ripple effect is going and faster average research. It also allows you to develop the technological items under a given tech level faster, by developing each of them independently at different locations. (As there is a pre-requisite number of items to be developed before the next technology level is available, this can be important.) 15.09.03.2.1 In a binary star system, do all the asteroid belts apply toward production multipliers, or just those around the same primary (A or B)? Answer: The asteroid belts are counted on a PER SYSTEM basis, not PER PRIMARY basis. 15.10 In the maintenance rules ... it states that Stand-By has a multiplier of .2 and Alert 1.2... But if a starship goes to GQ at any time you must pay 1.33 maintenance costs next month, and if in battle 1.5 maint cost. The question is what is the readiness state the next month when you pay this 1.33 or 1.5 multiple? Or is this in addition to the readiness state you choose for the next month? Answer: The higher maintenance cost is the only one that is paid. Actually, the amount of maintenance costs paid during turn 2 is based on the readiness level of the ship on TURN ONE. The current turn's readiness level is determined independently of the maintenance fee paid during phase 1c. The maintenance paid on turn one of a campaign game is based on a readiness state of the players choice (usually Standby). 15.10.03.1 If extra maintenance is carried along due to extra hold capacity, is it paid in advance (in which case you don't have to pay their maintenance later) or as normal maintenance which doesn't need to be shipped to the fleet? Answer: It must be paid in advance. 19.02.02 "...To determine the time for multiple ships, divide the time listed by 1 plus 1/2 of the total number of ships used." Shouldn't this be: "...number of ships used greater than one" or something like that? If there is only one ship, you don't divide by 1.5 do you? Answer: The term multiple ships precludes one ship from using this rule. Your wording is a bit clearer, however. 24.01.01.1 A). Do all player races get a +20% to system exploitation rolls or just those in systems with more than one habitable planet. B). If all get this roll, do systems containing two habitable planets get an additional +20% (per the last paragraph above the chart in 14.03)? Answer TO A: Only systems with multiple habitable worlds get the +20% bonus. Answer TO B: No. The bonus is only counted once. This really should have been annotated as a cross reference. 24.01.01.3 "...but no cost multipliers for spacecraft construction on planetary surfaces or habitability differences for habitable worlds apply." Does this mean that setting up an outpost on an O2 planet or moon costs the normal 700% (100% + 50% X 12 HD)? Answer: Correct. During the start up of a Campaign, setting up the outpost on the O2 world would cost the flat, basic cost on the chart. No multipliers of any sort. Please note that settling in a larger habitation would cost the sum of ALL the basic costs on the chart. 27.02.02 Can a Rc fire a BM? Answer: Yes. 27.02.04 What effect does the destruction of H's and Q's have on any PCF's being carried? I would assume that they are handled like V hits (03.04.01), with 'empty' H's and Q's being hit first, and the defender's choice of exactly what's been hit (specific cargo/PCF), rather than like Mg hits which require a record of what's kept in each Mg (27.02.09 para 2). Is this the case? If so, this could lead to some PCF's having their equipment destroyed, but keeping their personnel, and vice versa. I assume that PCF's with equipment but without personnel would need to be rebuilt via the standard rules, and would need two months' training, but wouldn't cost anything, while PCF's with personnel but no equipment would need to be 'bought again,' but with no time requirement. Is this the case? Answer: You are correct. Like "V" hits, empty H's and Q's are hit first. When filled H's and Q's are hit, the ships owner decides what is lost. If (for any reason) a PCF's loses/has destroyed/becomes separated from its equipment, it must acquire another set of equipment. New equipment must be paid for at the same cost as buying a new PCF of its type and HT level. No training time would be needed. If a PCF's personnel is unable to be reunited with its equipment, the equipment must be shipped back to a planet where a new set of personnel can be trained to use it. No cost for the new PCF is required in this case. 27.02.05.1 Can a partially occupied "Q" house Flight crew and Regular crew and/or Marines and/or a PCF? Answer: No. The "Q" used to house either flight crew, PCF or Colonists cannot be used to house anything else. The only two that can share a Q are Marine crew points and Regular crew points. 27.03.01 Can Bases be built with Atmospheric Capability? Answer: No, only starships may be equipped with (AC). 27.03.02 (Boat Bay requirements) Do military spacecraft include Freighters? Answer: Yes, the wording here is awkward. Freighters larger than 30 hull spaces require a support boat bay for their cargo shuttle, not for an admiral's cutter, but it is still required). Space Stations are military spacecraft for purposes of requiring a boat bay, as are asteroid forts and Bases. 27.03.05 Can a Wc fire a SBM? A SM? A BM? Answer: It should be able to fire all of these; it still cannot fire the SM or BM in sprint mode. 27.03.06 Must any small craft be purchased for just-built ships with boat bays? Answer: Yes. At least a Cutter is required if the ship mounts a boat bay. In a campaign operation, a ship cannot go on its "shake-down" cruise without at least a cutter, but they are built and purchased separately. 27.04.01 How fast can courier drone launchers be reloaded? Answer: They can be reloaded like XO racks (27.04.03). 27.04.03 Can an SM on an XO be fired as a GM? Answer: An SM on an XO rack may be fired only in regular mode, not sprint mode. A GM cannot be fired from an XO rack. 27.04.04 Can a W (or Wa) fire a BM? A BM in sprint mode? A GM? Answer: Yes, although only in standard missile mode. It cannot fire a BM in sprint mode. It cannot fire a GM which are for "G" only. 27.05.07 Can you explain how D's and Di's are supposed to rotate? For example, if I have a ship with DDiD does that mean that I have 1-9,1-7,1- 9,1- 7,1-5,1-7 hit probability for the first six missiles fired at me? Answer: You may active the point defense systems in any order you desire. If you wish to wait until one has completed its firing cycle, and then active the other two, that is fine. However, once they begin firing they must continue to fire. 27.05.07 How does the rotation on a battle group with a mixed set of D, Di,Dx, and Dxz work? Answer: There would be no co-ordination (i.e., standard rules) for the older D's and Di's. The Dx's would be able to co-ordinate their datagroups. The Dxz's would be able to use their enhanced co-ordination of the datagroups. They still activate the same. 27.05.07 This rule seems to indicate that units with more than one "D" fire in rotation, so I would guess that all point defense must fire once before any other point defense can fire again. For example, if I have D and Dx on the same ship and 5 missiles are fired against me, I can't try 5 times with the D and then use the Dx to engage the leakers. That is I must use the D then the Dx then the D again etc. b) Can I change the rotation? For example, if I have 5 point defense of varying types, can I fire them in 1 2 3 4 5 5 4 3 2 1 order if I want to? Answer: Yes, you are allowed to hold point defense guns out of sequence for later firing. However, any point defense that is held back cannot be used to shoot down leakers with a higher hit probability. You are not allowed to change the sequence once started. (This is primarily important when dealing with large salvoes of missiles, and wanting to hold something back for killing fighters.) 27.07.05 Do fighter bays collapse from primary beams like Mg? Answer: Yes, both collapse despite the poor wording in 27.07.05. 27.08.03 Can Fc be placed in IDEW? Answer: At this time, no one can build capital IDEW. This may become available at higher TLs. 27.08.05 Can the number of patterns in a minefield be determined without entering the minefield? Answer: No. 27.09.03 What are the effects of ECM against IDEW and minefields? Answer: ECM has its full effect against ANY weapon system. 27.10.08 Can a ship mount and fire any type of fighter weapon? Answer: No. 27.10.13 If a "(Dec)" equipped unit explodes while firing, does the explosion take place before or after the beams/projectiles have left the unit? Answer: All of the Lx systems on a unit which are fired are resolved before the explosion (if any) destroys the unit. Also any weapons designated to fire before the Lx(s) are to fire (04.02 first paragraph) are resolved normally. 27.11.01 If a small craft is carrying AM warheads and rams an enemy unit, do the AM warheads detonate? Answer: If ANY unit loaded with anti-matter warheads carries out a successful kamikaze attack, its anti-matter warheads detonate. It doesn't matter if it was a small craft or monitor. (Small craft used this way should be outlawed by the Space Master.) 27.11.01 Can I add an AM warhead to a mine? Doesn't this give me the same effect of a AMMF but at a cheaper cost? Answer: No, the AMMF is the only way. 27.11.10 What is the maximum range for a SBM fired from a SBMHAWK Pod. Answer: The maximum range for any missile fired from an SBMHAWK pod is normally 20 tactical hexes. But there may be instances - as, for example, when pods are used offensively, tractored to a mother ship - when they would have the advantage of any sensors aboard their mother ship. In THAT case, they would have the full range capability of the SBM. 27.12.01 Can a Dx work with a command datalink (and if so what is its range)? Answer: Yes it can; range 3. Dxz range is still 2. They are different functions. Note: Two ships could be command datalinked at range four but the Dx protection benefit would be lost. 27.12.04 Does an AMBAM get the +2 vs. immobile targets (even though they are the only targets they can hit)? Answer: No. 27.13.01 Can I add an AAM warhead to a mine? Doesn't this give me something even better than a AMMF at an even cheaper cost? Answer: No, mine warheads are very different from missile warheads. The reference in 27.13.01 to mines is foreshadowing a higher technology minefield. 28.01 Can BM, SM, CM, etc. hit at range 0 if they use improved multiplex tracking? How about against immobile targets (+2)? Answer: No. The missiles guidance does not activate until after range 0. However, if the ship is BEING tractored (08.02.01.5), then missiles can hit and do damage. 28.02 The damage table for Imperial Starfire lists an AMMF as doing damage out to range 1. Answer: The chart is mistaken. It should be a '-'. 28.05 vs. 27.09.07 The description of the PINNACE in rule section 27.09.07 states that the pn has the ability to haul 150 stowage points of cargo, while the table on page 66 of STARFIRE states that the cargo capacity is 200 points. Which is correct? Answer: The "pn" has a cargo capacity of 200 stowage points. 28.05 What is the fire arc for small craft "Di"? Answer: The arc of fire for small craft "Di" is the same as a starship (27.13.11). 28.07 Are XO racks on CV-type hulls doubled in cost? Answer: Yes, as per Crusade. Imperial Starfire Campaigns: When rolling the warp points on my home system are the locations known to me at the start of the game, or do I have to survey for them? Also if the warp points roll up as closed does that mean that the open end or the closed end is in my system? Can I detect them? Answer: All open warp points are assumed to be surveyed when rolled for your home system. Closed warp points that are rolled have the closed end in your system. Please note that the modifier in 13.06.03 means that your initial system rollup will have no closed warp points indicated; further systems developed might have warp links back to your system when surveyed. THOSE would be closed warp points. Closed warp points, by their definition, cannot be detected, save by coming through them from the other side, or observing a ship come through them from the other side. Imperial Starfire Campaigns: Where may ships be placed on the map at the start of turn 1? Answer: In any position you like in your home system(s). Back |