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STARFIRE is a game of starship combat that was originally created by Steve Cole in 1976 and published in a revised version by Task Force Games in 1979. STARFIRE was designed as a fast-paced game of fleet-level starship combat with an easy-to-use starship design system and a progression of technological development. The first edition was followed by two supplements: the first added fighters and the second included a campaign system. Over the years the game has been expanded but it remains essentially the same quick-playing tactical starship combat game that it begin as.

STARFIRE began as a purely tactical fleet-level table-top starship combat game. It had an incredibly simple system for building and handling starships and it lent itself well to campaign play. But what made STARFIRE unique was the concept of Warp Points for interstellar travel. Rather than assuming "Faster Then Light" (FTL) travel was necessary for interstellar travel, STARFIRE-space presumes that natural "wormholes" exist all over space and allow for sublight ships to travel between star systems. In fact, no "strictly" FTL technologies exist in STARFIRE at all

STARFIRE includes not only tactical and strategic (campaign) levels of play, but the combat system uses an operational scale as well. Battles are always resolved at a tactical scale on a hex-grid map, but just above the tactical level there is the system scale. Here, at the scale of an entire star system, starships maneuver to detect enemy ships and bases and then attempt to move where they will have combat to their advantage. This added "Fog Of War" makes operational level maneuver hugely important to how tactical battles play out – and often who wins

The official history of the Third Edition of STARFIRE is based on the writings of David Weber and Steve White: Crusade, In Death Ground, Shiva Option, Insurrection, and Exodus. STARFIRE novels are published by Baen Books.

       

Collectively the first and second editions of STARFIRE are known as ORIGINAL STARFIRE.

First Edition STARFIRE

The first edition of STARFIRE was published as a pocket game by Task Force Games in 1976 and 1979. It was contained in a plastic bag with a counter sheet, hex grid map, and a small rulebook. This edition was purely a tactical combat game but it did have ship design rules, repair rules, and was easily used for a simple campaign game by players willing to setup rules for it. In this edition the three interstellar empires of David Weber's STARFIRE history were introduced:

Two supplements were published for first edition:

STARFIRE II: STRIKEFIGHTER
Designed by Barry Jacobs and released in 1980, it added fast, powerful, and tiny fighters which had to be carried aboard carriers to reach other star systems. In that supplement another race was introduced, the Rigelians: a race who had perfected the fighter before anyone else and had a religious imperative to exterminate all other sentient species.

STARFIRE III: EMPIRES
It introduced a simple campaign system of simple exploration and building. Created by David Weber, it gave players the opportunity to build empires and fight battles with resources that weren't limited solely to a single scenario.

Two additional supplements were announced by never completed: GROUNDFIRE and CHAMELEONS.

     

Second Edition STARFIRE

In 1984 Task Force Games decided to revive the STARFIRE series by republishing it in a boxed version and combining the STARFIRE and STARFIRE II rules into a single product with improvements. Dave Crump and David Weber collaborated on this revision and on NEW EMPIRES, the campaign supplement that followed.

The new campaign rules greatly improved over its predecessor and included the concept of variable scale – the idea that units moved on system scale with the whole star system present, then moved into an interception scale for pre-combat manuevering, and then finally onto a tactical scale during the actual battles. Other changes in the second edition included dropping half points of damage, including variable hull sizes, and reducing the capability of fighters.

Another supplement was made for Second Edition STARFIRE: the GORM-KHANATE WAR. This supplement added a new race, the Empire of Gormus, a relatively peaceful democratic state of intelligent beings that made first contact with the Khanate shortly after the Khanate's demoralizing second loss to the Terrans. The Gorm determined that they had to make a quick and decisive attack on the Khanate in order to make it too expensive for the much larger Khanate to conquer them. In this new supplement several new rules were introduced, including crew grade and drive rooms.

It was also during this time that the NEXUS magazine was published (through 1986) with 18 issues. NEXUS included many articles on the STARFIRE game system. After it was discontinued there was no new STARFIRE material released until the next edition.

STARFIRE miniatures were also produced by Task Force Games during the second edition. They were of small size and intended for use on a regular hex-grid map. Most of the ship types in the game were represented. However, there were no empire-specific ship designs in the line and only painting determined the difference between races.

Older editions of STARFIRE have been out of print for decades and can be difficult to find. They can sometimes be found at gaming conventions or through privates sales at websites like ebay. Good condition copies can cost more than their original value.

     

CLASSIC STARFIRE (3rd edition)

In 1992 Task Force Games released the third edition of STARFIRE, designed by David Weber. Many new changes were made, most notably changing the dice to a 1d10 system rather than the older 2d6 system. The rules were redesigned to integrate the strategic rules directly into the tactical system. In 1993 the campaign system IMPERIAL STARFIRE was released. Over the next few years nearly all of the third edition products were released: FIRST CONTACT (1993), STARS AT WAR (1993), CRUSADE (1993), ALKEDA DAWN (1994), and SKY MARSHAL #1 (1995).

In 1997 Task Force Games worked with the Starfire Design Studio to produce several electronically published STARFIRE products. This allowed the publication of the long-delayed SKY MARSHAL #2 (1997) and ISW-4 ARACHNIDS (1997). The release of ISW-4 introduced three more major races: the Arachnid Omnivoracity, a hive race of insectoids who treat all other being as food animals to be gathered into pens and slaughtered. The Star Union, a federation of races that includes the Crucians, Telikans, and Br'stoll'ee. And the Star Union's ally the Zarkolyan Empire. They have been hiding and preparing after losing the first war against the arachnids a century ago.

In November of 1997 Task Force Games sold the STARFIRE gaming system to Marvin Lamb (Starfire Design Studio).

The SDS immediately decided to go the route of electronic publishing and worked over the Internet to generate and sustain interest. The Electronic Communique (EC) was born in 1997 and continued until 2000 with more than 40 issues. Andy Blazel updated and modified Marvin's own ship designer program so it could be released as SHIPYARD.

In 1998 the SDS released INSURRECTION, a supplement based on David Weber's novel of the same name, and STARFIRE 3RD EDITION REVISED.

In 2002 the SDS and 3rdR Design Group released an additional product called the UNIFIED TECH MANUAL. It combined all the technologies from all the 3rd edition supplements and added a few new technologies. This was the last third edition product for STARFIRE.

          

NON-WEBER SUPPLEMENTS (3rd edition)

Between 1995 and 1997 there were two additional supplements published by Task Force Games that were not officially part of David Weber's Starfire history. These were FIRST CONTACT and ALKEDA DAWN.

ALKEDA DAWN was a totally new history created by Mark Costello and Bryant Wu. It detailed the flight of the Vestrii from their homeworld, feeling from the Hre'Daak, an ancient empire that believed everyone must join them or be eliminated. The Vestrii flew across the stars for centuries, meeting a race of religious fanatics (the Kess), and a race of mind-controlled robot fleets that wander the galaxy harvesting organic and inorgranic resources from whomever they meet (the J'Rill).

FIRST CONTACT was to be a bridge between the ALKEDA DAWN history and the Weber history, briefly detailing when the Vestrii found the Grand Alliance and fought briefly against the Tangri raiders. It is generally regarded as a novelty item and not officially part of any STARFIRE history.

  

GALACTIC STARFIRE (4th edition)

During the production of STAFIRE 3RD EDITION REVISED it became obvious that there were several problems with the rules – particularly in weapons balance and campaign play. The SDS committed to a long-term focus on campaign gaming and the "4TH Edition" project was started immediately after. Throughout the rest of 1998 and all through 1999 the next version of the rules was worked on. Countless emails between the seven original SDS members were traded as every rules section and game concept was re-evaluated. By the late spring of 1999 two playtest campaigns were started. By the end of 1999 it was clear that there was far too much work for only one person to edit and Matthew Olson as hired in December 1999 to coordinate the effort and work as a pre-publication editor. By April 2000 the edition had been named GALACTIC STARFIRE and was nearly ready for the printers.

While Marvin focused on getting GALACTIC STARFIRE to printing, Matthew was tasked with taking an idea of Marvin's and turning it into a product. The result was ADMIRAL'S CHALLENGE, which became available in May 2000. Finally, an interested STARFIRE player invested thousands of dollars for the final printing run and by Origins and GenCon in 2000 the SDS was proud to have GALACTIC STAFIRE available for sale.

By late 2000 the work was complete and Matthew Olson moved on. STARFIRE products slowed down but continued to sell well despite the limited visibility. In 2002 the SDS released the ELITE STARFIRE supplement to GALACTIC STARFIRE, which added optional rules and a few re-worked rules sections that were all considered too big to be included with the original release. In particular, the Small Craft and Automated Weapons rules were significantly re-worked.

In 2004 the SDS worked out a deal with CorbyNova to make the CorbyNova website the official GALACTIC STARFIRE gaming support module. Corbynova created an online browser-based assistant program to help players with their games and run campaign turns.

ULTRA STARFIRE (5th edition)

In November 2004 the SDS released ULTRA STARFIRE. This is the final "paper" edition of STARFIRE that the SDS intends to produce. With ULTRA all rulebooks and documents have been fully integrated into a cross-linked electronic document (PDF). Occasional errata, updates, and other corrections will be made but with an electronic document the rules can be sent again to the players who purchased ULTRA STARFIRE. This method saves players from re-buying or modifying a 350+ page set of rules. And the cross-linked nature of the document helps reduce searching and reading time so the player can focus on the game.

Future Editions of STARFIRE

In 2008 the SDS was contacted by Fred Burton, one of the original playtesters, the creator of the Star Union, and an old-time volunteer for David Weber. Fred has made a deal with the SDS to re-build and re-furbish the Third Edition of STARFIRE as a completely new product called COSMIC STARFIRE. His focus will be on the history of the Star Union of Crucis as well as continuing the future of the Star Union and the Grand Alliance.

The future of STARFIRE is under intense debate. The board game industry has become limited as computer gaming has taken over. With this in mind, there are several projects underway to transition STARFIRE into a new future. Both to expand the current product base, and to make STARFIRE more viable as a brand.

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STARFIRE and all contents thereof are copyright © 1998-2009 by STARFIRE DESIGN STUDIO. All rights are reserved under the Pan-American, Berne, and International Copyright Conventions. No material that is based on, for use with, incorporates elements of, or is designed for use with STARFIRE can be published by any party without the advanced written permission of the STARFIRE DESIGN STUDIO.