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    ELITE is the first expansion product produced for Galactic Starfire. 163 pages in 3 seperate PDF files. It contains dozens of optional rules, section rewrites, and rebalanced weapons. The section rewrites improved clarity & understanding and in some cases a new method of handling that part of the game.
    Sections D9 (Automated Platforms), G (Small Craft), L4 (CFN), S (Graded Leaders), T2 (new Political Treaties), U (Intelligence), V (Ground Combat), Y (System Generation) and the J'Rill have rewrites. Major new optional rules are Nebulas, Galactic Oddities, Random Events, Player and NPR Race Design, and Unusual Life Forms (non-T/ST based). In addition, Small Craft and how they operate have undergone a Major Rewrite/fix in order to improve game balance and to speed play with them and automated defenses. All Technologies have been placed into a 2nd PDF and numerous new official items have been added including Heavy weapons, The Cutting Beam, Cloaking, Damage Control System, Inertia Capacitor, Drive Field Stablizer, Charged Partical Drive, Gravametric Drives, Anti-Matter Drive, Jammer, and External Beam Weapons. And then there are about a dozen Optional Weapons. A third PDF contains reorganized tables and charts plus a full set of the new combat tables which were rebalanced and tweaked to correct of a couple of minor design errors we discovered in GSF. The three PDFs of ELITE contain 160+ pages of material including a Table of Contents and an Index.
    As an electronic product, all errata are directly incorporated into the Elite PDF and periodically sent to all purchasers who have I have valid E-mail addresses for.

More Information about Galactic Starfire - Order it now!

    Note that Elite is now superceded by Ultra Starfire.

Index - outline
Instead of listing the rule numbers/titles, I've tried to give a brief 
overview of the type of changes.

Elite Designer Notes

Rule Changes to Sections
	B Admirals "at risk"
	C Simultaneous written movement
	D Wreaks
	  Weapon Damage Types
	  WP Definitions
	  Detecting Units in SY
	  Surrendering (replacement)
	  AP changes
	E Emergency Repairs (replacement)
	  Escorting (new)
	  Hidden Ground Bases and Silo Missiles (new)
	L CFN Design changes
	  In-System CFN (replacement)
	  Colonists Available change
	  Ineffective Status (new)
	  No maintenance for SY, SYM, MS systems
	  Populations support defenses
	  System Patrol Information
	M Landed SY build PDCs effeciently
	  Incomplete Units (clean up)
	  Prototype Designs Finalized after construction starts
	  New Class fee options
	  Using Captured Ground Industry
	  Early Completion
	  Refit/Repair Cost Change!
	N Tech Data/Copy of Tech weaker
	P (CC) links earn income
	S Graded Leaders (complete replacement)
	T Conquered (replacement)
	  Slave (replacement)
	  Forced Ally (replacement)
	  Subject (replacement)
	  New Defensive Allies may help
	  Time may allow Amalagamation
	  Amalgamation may create Reserve Capital
	U Intelligence Gathering (complete replacement)
	V Campaign Combat (complete replacement)
		V1 Combat Considerations and Scale
		V2 Commerce Raiding
		V3 Ground Combat Preparation
		V4 Ground Combat
		V5 Conquered Planets
		V6 Planetary Bombardment
	W Elite Anomalies
	  Elite Nebulas
	  Tidelock Issues cleaned up
	Y Y1-Y9 NPR Generation (reorganized, complete replacement)
		Y1 NPR presence and EL
		Y2 Homeworld Size 
		Y3 Government, stats, Race Design, and Leaders
		Y4 Multiple NPR resolution
		Y5 Population Placement
		Y6 NPR Technology
		Y7 Starting Treasury
		Y8 Multi-System NPRs
		Y9 Multi-System NPR Generation
	  Y12 NPR Home Fleet% change

New Rule Sections
	Galactic Oddities
		Alien Artifacts
		Leftover Facilities
		Miscellaneous Oddity
		Planetary Destruction Event
		Remnant Units
		System Destruction Event
		Survivor Civilization
		Unusual Society
		Warp Point Oddity
	Random Events
	Player Race Design
	NPR Race Design
	The J'Rill (complete Replacement)
		J'Rill Tech (and Descriptions)
		J'Rill2 Race Creation
		J'Rill3 Race Organization
		J'Rill Sample Designs (old)
		High Level J'Rill
	Sanitizing Asteroid Field WPs
	Ultra Optional Rules
		Uo1 Race Specific Tech
		Uo2 NPR With Armed CFNs
		Uo3 Unusual Life Forms
		Uo4 Survey Crew Experience
	Articles
		Colonizing up a Storm
		The Empire State Formation

{{And that is only part 1.  Part 2 contains tech expanded to SL 25 
and a reorganization of all tables into a more usable format.}}
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