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GALACTIC STARFIRE is a complete revision of Starfire to make a tremendous number of advances in the tactical and campaign systems. While the tactical battles remain relatively unchanged, the major advancement in 4th edition is in the campaign system.
No longer bound by the history, 4th edition's CAMPAIGN STARFIRE rules have been completely revised to balance the game, balance the technologies, and provide a game that focuses more on player campaigns than on the re-creation of the Starfire history. Some of the major changes include: technology trees and new research and development (including the ability to add branches to the tech trees in future products without altering the existing tech trees!), balanced technologies so that there are now three balanced long-range and four short-range weapon types, new communications rules that eliminate all those pesky DSB-c, expanded diplomacy and politics with the SM#2 government types, greatly reduced paperwork, and MORE!
STARFIRE is a game of tactical starship combat, focusing on fleet level combat with multiple ships. CAMPAIGN STARFIRE is rules that add an empire building campaign system to the game for long-term strategic gameplay. GALACTIC STARFIRE includes rules (2 96-page books) to both of these game levels, 2 brand-new counter sheets, and a large hexagon "system" map.
ELITE is the first expansion product produced for Galactic Starfire. It contains dozens of optional rules, section rewrites, and rebalanced weapons. The section rewrites improved clairity & understanding and in some cases a new method of handling that part of the game. Sections D9 (Automated Platforms), L4 (CFN), S (Graded Leaders), T2 (new Political Treaties), U (Intelligence), V (Ground Combat), Y (System Generation) and the J'Rill have rewrites. Major new optional rules are Nebulas, Galactic Oddities, Random Events, Player and NPR Race Design, and Unusual Life Forms (non-T/ST based). In addition, Small Craft and how they operate have undergone a Major Rewrite/fix in order to improve game balance and to speed play with them and automated defenses. All Technologies have been placed into a 2nd PDF and numerous new official items have been added including Heavy weapons, The Cutting Beam, Cloaking, Damage Control System, Inertia Capacitor, Drive Field Stablizer,
Charged Partical Drive, Gravametric Drives, Anti-Matter Drive, Jammer, and External Beam Weapons. And then there are about av dozen Optional Weapons. A third PDF contains reorganized tables and charts plus a full set of the new combat tables which were rebalanced and tweeked to make use of a couple of minor design errors we discovered in GSF. The three PDFs of ELITE contain 160+ pages of material including a Table of Contents and an Index.
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