Here are some scenario leads I wrote up for Communique Ten, way back in May of 1995...
When the Kess intruded on Vestrii space, there was no way to stop them. The standard Kess kinetic gun could fire from four times laser range; so far away, in fact, that Vestrii ships couldn’t even detect their attackers. There was nothing to do but recall every scout squadron that could race past the Kess, and begin researching both the kinetic gun and long range scanners.
Eighteen months later, the Kess roamed at will throughout almost two-thirds of Vestrii space; only time and distance had prevented a total command of all Vestrii territory. Half of the off-homeworld population were proselytized, including Urugur, a rich world with a population of almost a billion Vestrii. The only damage that the Kess had suffered in this time was a handful of PCFs during some of the heavier planetary combat. Most alarmingly, a substantial Kess battle group had moved within one transit of the remaining large Vestrii population, and a mere three transits of Vestra!
Finally, thankfully, an answer to the Kess had been constructed. A full seven scout squadrons had been refitted with kinetic guns and long range scanners, and datalink seemed possible within another month. Rather than wait for the new datalink, the Starguard committed the scouts. Three squadrons were committed to Vestra; the other four were sent to V8/15/Lr, also known as Theres. After a single day of patrol around Theres, Scout Force 2 was ordered to the red star V9/24, where a Kess survey was suspected.
The Starguard’s intelligence was accurate. Kess Battle Group 4 was already in the system, surveying for warp points. The Vestrii Packet Leader detached the auxiliary fleet carriers and one scout squadron and left them at the entry point. The other three squadrons would attack nearby targets of opportunity. The first such target was a detached picket squadron; finally, the Starguard could fire its first effective volleys
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The first deployment of the Vestrii scouts was a success. A Kess picket squadron was destroyed at little cost, proving the efficacy of the cout units’ kinetic guns against lighter enemy units. The sudden apperance and engagement was a red flag to the Kess, indicating the location of a warp point with valuable real estate behind it. The Kess fleet commander deduced that a previous world, perhaps even Vestra, lay behind the warp point. An additional battle group was dispatched for action against this target of opportunity.
These strategic aspects were not lost on the Vestrii. Theres, a rich world with a population of several hundred million, lay on the other side of the warp point in question. Already boasting a substantial number of planetary defence forces, it was heavily reinforced by infantry and armor from Vestra herself. The Vestrii hoped to lure the Kess into a losing ground action on Theres, thereby removing their ground elements and preventing any further capture of Vestrii worlds.
After long debate, the overseers decided how to commit the scouts in defense of Theres. Several possibilities were discussed; the scouts could retreat for datalink refit; they could fight to the death; they could fight and retreat.
Obviously, refitting would do little good at this point, and damaged ships could be refitted under repair. An envelopment could conceivably end the war if a significant number of troop transports were caught and destroyed, but too many unknowns were involved. The overseers were unwilling to sacrifice the majority of the naval strength in a pointless suicide action. It was decided: the scouts would picket the warp points, destroy targets of opportunity, and retreat when the invaders grew too strong. The scouts were placed in a state of rotating general quarters. The squadrons would sit atop the warp point and attempt to engage intruders. The other four squadrons would sit 2 light minutes from the warp point at alert status with drives off and wait. Two weeks passed, and the Kess arrived.