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Who would like to try an experiment?

PostPosted: Tue 10 May 2016 11:02
by Cralis
I have a convergence of situations that I think can be turned into a neat little experiment. We want more QSR scenarios. I need to practice writing. So...

...if I were to create scenarios once or twice a week for the QSR rules, who would be interested in doing the scenario and reporting the results. Upon which I will write a story to describe the results along with the next scenario.

Who's interested?

Re: Who would like to try an experiment?

PostPosted: Wed 11 May 2016 00:01
by Whitecold
Personally, I'd love to do this, only two issues are that first I don't know if I will have time and second I would likely have to play them against myself.

Re: Who would like to try an experiment?

PostPosted: Wed 11 May 2016 05:45
by nukesnipe
Whitecold wrote:Personally, I'd love to do this, only two issues are that first I don't know if I will have time and second I would likely have to play them against myself.


Ditto. I'm currently working 6/12s in a refueling outage. So frustrating....

Re: Who would like to try an experiment?

PostPosted: Thu 12 May 2016 00:50
by noname_hero
I'm game, but I'm another one of those who would have to play against themselves. And as others have said, I'm not sure I'll always be able to find the time to play through a scenario.

But I'm a newbie, so I guess I'm a good tester for this :)

Re: Who would like to try an experiment?

PostPosted: Thu 12 May 2016 01:12
by Cralis
Well alrighty :)

Truth is, unless I can convince my daughter to play again, I'll be doing both sides too...

Re: Who would like to try an experiment?

PostPosted: Mon 16 May 2016 18:48
by Cralis
Well... I was expecting more people to respond to this. I see a bunch of people viewed this topic. So now I'm curious what would attract interest?

Re: Who would like to try an experiment?

PostPosted: Mon 16 May 2016 20:02
by Xveers
I'm interested, I just don't have too much time to actually do the tests!

Well, I could probably cram one a month in, mebbie.... :|

Re: Who would like to try an experiment?

PostPosted: Mon 16 May 2016 22:16
by Morpheus
I'm interested. I'd probably have time for one a week or every other week.

Re: Who would like to try an experiment?

PostPosted: Tue 17 May 2016 01:50
by thebard
Cralis wrote:Well... I was expecting more people to respond to this. I see a bunch of people viewed this topic. So now I'm curious what would attract interest?


More time - I'm late (yet again) for my TPoD turn

Re: Who would like to try an experiment?

PostPosted: Tue 17 May 2016 02:42
by Whitecold
Just somehow there seems to be a repeating story here. In any case, playable scenarios sound very good for introducing people to the game.
Starting out with the QSR rules seems good, however I wonder if it might not be useful to eventually move on, and build scenarios that incorporate more and more advanced concepts, of course then requiring the full ruleset that you end up with a playable tutorial series where you gently can introduce XO racks, tractors, precision weapons, capital weapons, armed smallcraft, armed AP, a landing scenario to help us learn the new invasion rules, a test of Zc vs Z.
Of course the two things don't have to be mutually exclusive, but I guess one series is enough to handle for now.