June 2204

Procyon's family campaign

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Re: June 2204

Postby procyon on Mon 13 Jun 2011 07:10

June 2204 part 11

June 26th 1200 hours/Cruiser Chiang Kia Shek, 9.5 light seconds from Triton

Admiral Hu moved to his station and keyed on his view screen. The darkness of space and flickering of stars was interrupted by a single dark grey sphere. It would be almost invisible, except for the dark red splotches across its surface where fires burned or the rocks still shown from the heat of nuclear detonations. Occasional small bright flashes marked the secondary explosions that still occurred. Admiral Hu switched from the external view to fleet status reports.
The Shek would stand the next 8 hours at General Quarters while the Frigates Anhui and Hubei stood down. Hu would be able to review all of the Frigates' activities over the last 16 hours as the Shek started its rotation. It would give the lie of normal operations to this deployment. This was no human colony that they orbited now. And the ships they waited on were not routine or scheduled movements.
The status reports showed that the Frigates and Shek had half of their normal load out of missiles on board. This may be a problem, as many more missiles had been expended upon the surface defenses than had been anticipated. Actually, there had been no anticipation of ground defenses. During a second attack on the moon 24 hours ago, nearly fifty missiles had been expended to destroy two of the surface installations. The other two were still undamaged. Worse, during the first attack the Penghu had gotten close sensor readings of the surface before it was destroyed by alien fire, showing what looked to be entrances to extensive underground shelters. It was possible that simple bombardment of the surface would be unable to destroy the alien presence on Triton. Ground troops might be required to clear the planet.
The Penghu had also identified that one of the unarmed orbital structures had been some form of shipyard. Two ships somewhat larger than a Frigate had been docked to it. During the second attack the US and Euro ships had destroyed the shipyard and the two vessels docked to it.
Those findings, and Hu's recommendations, had been transmitted to the Chinese Ministry. They would decide the appropriate response, and whether the information would be forwarded to the US and Pan Euro governments. Hu saw no reason for China to bear the full weight of a ground offensive against an alien settlement, but combined operations after the Queensland Incident might prove problematic.
The good news had been the update from the Ministry that the Cruiser Ho Chi Minh was complete, and would soon begin its shakedown operations while cruising to Triton. Accompanying it would be several cargo ships carrying additional missiles, routine supplies for the Chinese ships, and possibly ground troops. It was unlikely they would arrive before the aliens counterattacked, but the Shek Group could fall back from the planet to join with the Minh if the alien counterattack proved too large. It was likely that the US and Pan Euro would also send ships and supplies, making the reinforcements even more formidable.
For now they would wait. And for once, it was the alien's turn to watch as their colony was destroyed.


June 27th 1430 hours/Queen Mary, 11.70 light seconds from Hygeia Colony

Admiral Jude Kushnir looked over the orders from Earth again. It would stretch the Pan Euro's Forces thin. Perhaps too thin, but there was no other choice. The battle for the crippled Alpha drifting nearby was important. The battle that was occurring near Triton was vital. The aliens had committed large groups of ships to attack the inner system. They would likely commit everything they had to the battle for Triton.
The reports from US Rear Admiral Jack Ryan indicated that the alien settlement on Triton was too extensive to destroy with the assets on hand. The Chinese had lost one of their Attack Vessels, plus four more ships in the same size range as Pan Euro Attack Escorts. Word was that the Red October had survived the attack, but only just. Her comm system could no longer reach the inner system, and the US report had showed the ship would likely be down for months if she could even be repaired.
The Chinese had confirmed that extensive underground shelters existed, and that it would require surface landings to secure the moon. They had also indicated that they would be moving their newly completed cruiser, supplies, and ground troops to Triton. The Chinese had indicated that Pan Euro and US ships were welcome to accompany the group. The next few hours would see that happen.
The Pan Euro Troopship had finished loading the bulk of the 13th Mech Inf at Earth, and was now headed to finish loading the remaining cyborgs troops of that division. The US Vigilance would return to Earth and load an armored brigade, while negotiations were underway between the US and FSC to have the Mary Reed carry a second armored brigade. The US would also send a cargo carrier to hold the supplies and equipment of both the US and Pan Euro troops, plus Survey Tender One with its lifter to help drop troops on Triton. The 4th Light Battle Group would also go to support the 3rd LBG already at Triton. A Mobile Shipyard to effect repairs on the Red October, and a civilian cargo liner carrying supplies and ordinance for both LBG's would also be going.
And if this wasn't enough, Jude didn't have a clue what they would do about it. There was nothing left to be spared.


1520 hours/Mary Reed, Ft Hood TX, Earth

The Dutchman watched the monitor as loading progressed. The ship was just barely done with her refits and she was off again. This time with a load of US soldiers bound for Neptune. And a whole lot of trouble.
The new sensor array and 'shields' seemed to be working. They had better be. The Dutchman was sure the odds of getting to Triton without running into the aliens were slim to none. The Mary Reed would be more capable in combat, but rumor was the aliens were getting better too. That was bad because the aliens started off damned good.
The monitor showed that loading was complete. The Dutchman keyed in for the crew to lock stations. They wouldn't actually need to; as the Mary Reed would be limited in her acceleration by the US soldiers she was carrying. Combat acceleration would kill all of them.
Of course, so would parking like a sitting duck when the aliens showed up.


1900 hours/Interceptor MkIII Yari, 9.5 light seconds from Triton

Rear Admiral Jack Ryan checked the updates from the US Space Station. It looked like help was on the way. That was good because Jack was sure they would need it.
Jack had to admit that he was impressed with the Chinese so far. He had watched five Chinese warships fly right into the midst of the alien defenses and proceed to bombard both orbital and surface installations, with no question, and no hope of survival. The other five Chinese ships had shown a standard of training and skill as high as any US or Euro vessel, and they were bigger than any US or Euro group. Much bigger.
The Chinese repair ship had also proved to be of high quality. The Chinese ship had docked with the Red October and repaired not only her life support system, but gotten her advanced sensor array and both missile bays back online. They had also managed to get her magnetic field generators back up to half their normal output. The Red October had needed to load new missiles from the Rachel Pierce and Mary Queen of Scots, and the repairs were more jury rigged than permanent, but she could fight. So much for the Chinese being a backward and outdated power.
It even sounded like the Chinese were sending another one of their big ships out here. What it would take to support such a large battle group at this distance from Earth boggled Jack. The supplies they would consume had to be enormous. And the number of launch bays the Chinese would have when the new ship arrived would be more than the entire US and Euro battle fleets combined.
The Chinese were a good ally. Hopefully they would stay that way.


June 29th 2200 hours/Beijing, China

Minister Po sat at his desk and relaxed. The alien defenses at Triton had been smashed. What was left now could be destroyed at the Chinese fleet's leisure. With the Minh bound for Neptune, along with a number of smaller US, Euro, and FSC ships, the aliens stood no chance in retaking the colony. Any alien relief force would be destroyed. Then the hunt for any remaining alien colonies could begin.
The Chinese Ministry looked on the coming ground combat as an opportunity to gain an insight into the alien make up and technology base. It would be costly in the short term, but very helpful in the long run. The fact that the Euro and US would have some chance to gain from this was regrettable, but their ground forces had shown themselves to be very capable.
The best news was that the schematics for the new class of ship had been completed and were even now being taken to the Venus Station. She would not be constructed at Earth, as allowing the other powers to gain sensor data on her construction was unthinkable. She would mass twice what the largest Euro combat vessel did, and carry twice as many launch bays. The new ship would be named for the cruiser lost in action near Mars, but she would be known as the 'Heavy Cruiser' Mao Tse Tung.
She would guarantee Chinese dominance in space. And on Earth.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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Re: June 2204

Postby procyon on Mon 13 Jun 2011 07:11

June 2204 part 12

///////////////////////////////////
Overview

OK, where to start.....
This month saw a lot happen inside the game.
It saw even more happen outside the game.
I guess I usually start with the economic overview first, so here it goes...

For the Pan Euro,
This was a month of good and bad luck. Without rehashing what is in the story, she just seemed to find herself in serious trouble, and then got back out of it. Economics wise she was solidly back in second place, with about 94% of China's income. Militarily she was second also, but a LOT farther back. Research was plodding along, and she continued slow but steady colonization and IU investment. A new destroyer, the Queen Victoria, was started, and she could claim one full BG and two LBG's. The Red October was going to be in bad shape for a minimum of 5 months regardless how she worked it, but she got lucky on her emergency repair rolls and it was still pretty useful at the month's end. She had also captured a Nemontian PV (which is a story all its own), and was the first to get some info on the aliens. All in all a good month for the Euro.
Her one sore point was that she failed to get her roll for S's to regenerate in one hour. She would still have to put in for repairs to get them back up.

For China,
China was stalled economically. No where to colonize, and no space left for IU. He had an edge on the Euro, but knew that was going to start slipping as she continued with her growth. The survey of Saturn's moons had begun, but he didn't know what he was going to get, and wouldn't find out for about 4 more months if all went well. Truth be known he hadn't planned on taking Triton completely out as he figured he could draw more alien ships leaving it as bait, and would also ensure the safety of his survey if the aliens were busy elsewhere. He just hoped his newest CL would get to Triton in time. Pretty strong tactics for a kid.
He had also had me look over the next ship he planned to start building in July, to make sure there were no mistakes in the cost/systems/etc. It would be the game's first CA, and looking at his design I was pretty sure the Nemotians would be toast when it hit the board. As would every other ship currently in the game if they came up against it.

For the US,
The US still took a pretty good hit this month with the loss of 20 PU on Mars. He started this month at only 82.5% of China's income, and the loss on Mars was just making it worse. He started building another MkIII (the Naginata) and continued colonizing Mars and emplacing IU, but he knew he was a long way back in the field. The problem that he was running into was the limit of what Mars could hold without cleaning up the radiation caused by the Nemotian's attacks. The AB was still there though.
He had planned to start building a pair of MkIIb's in July, but was getting rather attached to his little Q Ship the Vigilance. It was doing a multitude of roles to include warship, troop transport, and landing platform. He was even looking at adding an X and turning it into a truly multi-role ship.
Choices, choices....

For the FSC,
The oldest girl's group kind of sat back quietly this month. Not much she could do with her one and only ship down for refits. At the end of the month she did work out a deal with the US to ferry troops for them, as the only other ship the US had that could serve that role was the Vigilance. She felt fairly safe doing this and leaving her population unguarded, as it looked like China was going to be too busy to try and take her over for the coming months. The US and Euro were looking to buddy up with her against the growing might of China. She continued her research, and hoped she could get the project on S's regenerating done so she could get her RDS started on her pet project. She had to give up on IU placement this month, but did manage a trickle of colonization to the AB. Her income was only 20% of China's. She spent a lot of time trying to figure out how to come up with extra income.

For the Nemotians,
This was probably the best month the players had so far against the Nemotians. The only ships they lost to action were five Chinese ships - one that was outdated, and four purpose built to be destroyed. China wasn't really feeling the pain on that one. The Euro tried over and over to lose ships, but always managed to squeak by.
For the Nemotians it was a horrible month. They started it ready for a new offensive. They ended it having lost two ES's, two CT's, two DD's, a BS1, two BS0's, a SY, three FT4/SYM, two PDC's, two FT1's, and had one of their two most valuable colonies blockaded after it lost 14.2 PU and IU. But it wasn't a total write off (close though). They did manage to make their roll for EL3 which would help their now shaken economics for the next month. And they made their roll to develop the st, which would have a major impact on planetary bombardments in the months to come. The Hive ships would become some of the most hunted vessels out there. Right after Patrol Vessel 17/'The Baron'.

Rule Mongering,
OK, lets start on some of the rule bending this month. Part of it has already been covered in the comments thread so that section will just be a rehash/copy of that. The taking of PV12 will be another story though.

This was the month the oldest boy brought to my attention that Plasma Torpedoes don't do x3 dmg vs no drive field. He was pretty proud of himself. I wasn't. A loooooonnnng (and sometimes heated) discussion involving all of the players ensued. A lot of options got tossed around including restarting the game. No one wanted that (especially China). The possibility of a new weapon system was approached, but looked rather daunting to me. It was also considered to have the PT's go to the standard rules in July, but that would really put a kink in the story (and to me looked like it would make the Nemotians push overs). In the end, the concensus came down to this:

1. We would allow PT weapons to keep triple damage in this game vs no drive field - for the Nemotians only. Should they ever meet another PT using race, it would use standard rules.
As a concession to the players, Pta's from this race would be suseptible to EM. If the Nem. were to develop Pg's or Ptb's, they would follow normal rules for EM and damage. I liked that for the Ptb as it would make them longer ranged/more accurate/good counter to the EM, but lose dmg in the trade off. Sounded like what the Nemotian research path would look like. It would make the players look at what a ship was armed with as how they would approach it.

2. EM would be allowed for use by CP engines with specific rules as follows:
a. A ship would have to accelerate by one from its current speed. If currently at max speed it would require detuning (which we had already house ruled was ok for CP and added 1 to max speed) to perform the EM so it was best done by a ship at one below max.
b. EM could only be used by CP ships with a TM of 2 or less. When using EM, the ship would still lose MP equal to its TM. Max EM for a CP ship would be -1. If subtracting the TM from the ship's speed would result in a speed of 0, EM could not be used. This ment that any ship using EM would slow down every turn, and would have to eventually resume normal movement to regain speed.

As an example, if your ship was at speed 4 last turn with a TM of 2, this turn it would add one for accelerating, and then subtract two for EM for a net speed of 3. When this ship reached a speed of 1, it would be unable to use EM the next turn as the net speed would be 0. It was really a two edged sword against the Nemotians, as they had a one hex range advantage with their weapons. It made you harder to hit, but after a few rounds guaranteed that the bad guys would find that 'sweet spot' and could fire on you without return fire. It made the development of the Rb imperative so the players could always maintain fire while they manuevered.

As a last concession to the players, I agreed to not let the Nemotians use EM until month 20. Seemed only fair, they had taken extra dmg for the last 17 turns. Two turns exclusive use of EM wasn't too much to ask.

Our previous games had only one minor race that used PT, and my inexperience with PT's, and the Ultra rules, kind of got us into a bit of a bind on this one. We house ruled it away because the players were fairly proud of what they had accomplished, and didn't want to start over (well, the oldest girl may have, but she didn't push the subject. Her little project she was working on had her fairly excited

As for the taking of PV12, that was pretty much a spur of the moment thing that turned out to really get interesting and exciting.

It started with PV12 getting hammered down to only having the Pta left, and then I didn't check where I was at on ammo in the running battle with the Elise/Sereg and managed to run out of torpedoes. I decided it would scuttle as it had a really good roll. Then the silly ship failed its roll to scuttle. So I figured the crew would die off when their life support ran out. Then they made their roll for emergency repairs on the Qa. But not one other system. So here I was with a ship that wasn't going anywhere. On top of that, the Euro had detuned two of its Attack Escorts in the battle, and then managed to blow rolls for both of them. Now two Euro ships were stuck by PV12 with burned out engines.

They say that the true test of intelligence isn't what you know, its what you do when you don't know. This was one of those time.

It looked like an opportunity for fun. I could have just ruled the US/Euro couldn't take the ship and made them destroy it, but that seemed to easy, and the stakes looked pretty high with the Elise/Sereg waiting to be nuked. So I decided to make it higher. Ultra has no boarding rules, and we don't own Crusade to borrow that set, so I used what we did have. We agreed to steal the SFB's boarding party rules with some adjustments.

Turns would take one day each.

A ship could have one boarding party for each HS still active. This gave PV12 nine with its Pta (6), restored Qa (1), and two S's (2).

Using boarding parties from a ship's crew to attack another would shut down HS equal to the parties employed. (The US/Euro wanted none of that.)

Qv could be turned into boarding parties on a 1 Qv to 10 boarding parties ratio. I figured the Qv was really a lot bigger than that, but had no experience in ship to ship combat, how the ship worked, etc. so the Qv would be less efffective, take bigger losses, etc.

I ruled that Qv would still need half an H to support them, just like in a planetary assault, and that the H would cover the whole month.

We ruled gigs were too small to move troops effectively. GTOS could move boarding parties like shuttles did in SFB's, only two boarding parties per trip.

Shields could block movement, but were easy enough to knock back down. They just used up the good guys missiles they wanted to save for the defense.

When boarding parties were gone, successes took over Qa (control spaces) on the ship. When all Qa were captured, the ship was captured. The story uses the launch bay, but I figured for the story one system was as good as another.

At this point the battle for PV12/defense of the Elise&Sereg really took off for the US and Euro. It proved rather entertaining for all involved. The possibility of future boarding actions had me a little concerned, but I didn't figure it would happen all that often.

That should be enough for the first pass. The next post will be the write up of the battles for the month and the ships (and other things) involved.

You will need to bear with me on the next several months in the game. They will be fairly long. This became one of the most pivotal and involved times in the game.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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Re: June 2204

Postby procyon on Mon 13 Jun 2011 07:12

June 2204 part 13

///////////////////////////////////////
Overview part 2

For the curious, here are the ship rosters for the battles this month.

Attack on Convoy 058

Detachment - Nemotian Patrol Group

Patrol Vessels 12 (BG+1), 23 (BG-1)
Class: CT 16HS
[2] S S A A Hs (Bsa) Qa Mg Ya (cpCp) Pta [6/1] cg x3


Convoy Escort Group
Admiral: Jude Kushnir (LG+2)

Pan Euro Forces
Queen Mary (BG)
Class: DD 30HS
[2] S S S S A A A Hs Qa Mgs (Cp) (Cp) Qa Ra Ra Ya Ra Ra (Cp) [6/1] cg x1

Attack Escorts Elise (BG+1) , Keely Sereg (BG)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]

US Forces
Q Ship Vigilance (BG-1)
Class: FT2 16HS
[2] S S Qv Qv Qv Ya Ra H H H (Bsa) Qa (Cp) [4/1] gtos x1

This was the battle that started the ball rolling in the inner system.
The Patrol Vessels never even got close to the convoy. The escorts can just pick them up from too far away. If you want to try and break through to the freighters, you could just swipe the convoy from March 2204. It would be pretty close, and would do the job. (What this means is I've managed to lose the ship list for the FT's, but know the convoys were pretty consistent from group to group.)
In the game, I had intended to just run the PV's in to their max range, fire a few shots, and break off after causing some damage. I oopsed and got the PV's one hex too close and got hammered. I tried to run PV 12 at redline (detuned) to see if I could shake off the pursuit, or at least run them out of missiles. Well, I ran out first. Got smashed up in the exchange - down to just the Pta - but my wife managed to blow her rolls for engine burnout on both of the Attack Escorts. The Queen Mary lost her armor, but otherwise was fine. What the Euro was short on were missiles. They shot away over half of the total amount they carried.


Bombing of Mars Colony

Scout Craft Detachment - Nemotian Patrol Group

48 cg's with two dumb bombs each


US Task Force One

Interceptor MkIIb B Franklin (BG) , JFK (BG) , A Jackson (BG-1) , Z Taylor (BG-1)
Class: CT 16HS
[2] S S S H Mgs Qa Ya Lb Ra (cpCp) [6/1] cg x1

Mars Space Station
Class: SS 162HS
[0] H Qa (SY2) [0]
Mercury Station Military Modules 1- 4 , 6 (BG-1)
Class: SS 12HS
[0] S S H Qa Lb Ra [0]

Mars has 106.7 PU at this time.

This battle is less about the ships, and more about how quickly you can shoot down the little gig's. Swatting all of them before they reach the planet is just about impossible. The loss for the US was 20 PU when all was said and done.
The oldest boy also tended to try and figure out when he could get just as good of odds on the ASV table without shooting missiles, so that he could conserve them in case he was attacked afterward by the main alien group. He was always expecting the big alien ships to show up in support, or to attack shortly after when the Interceptors would be low on ordinance. He got lucky on that one. I had hoped to draw off reinforcements headed for PV12 and try to get my wife's ships (Euro) to head for Mars instead.
Things just never seemed to work out for me this month.


Battle for PV12

Nemotian Patrol Group

Patrol Vessels 12 (BG)
Class: CT 16HS
[2] S S X X X X Qa X X X X Pta [0/0]

Patrol Vessels 13 (BG+1), 17 (BG+2) , 24 (BG-1) , 25 (BG-1)
Class: CT 16HS
[2] S S A A Hs (Bsa) Qa Mg Ya (cpCp) Pta [6/1] cg x3

Attack Vessels 1(BG-1), 2 (BG-1) , 3 (BG-1)
Class: ES 12HS
[2] S S H Ya Qa (Cp) Pta [6/1]


Allied Security Group
Admiral: Jude Kushnir (LG+2)

Convoy Escort Group

Pan Euro Forces
Queen Mary (BG)
Class: DD 30HS
[2] S S S S X X X Hs Qa Mgs (Cp) (Cp) Qa Ra Ra Ya Ra Ra (Cp) [6/1] cg x1

Attack Escorts Elise (BG+1) , Keely Sereg (BG)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (X) [6/1]

US Forces
Q Ship Vigilance (BG-1)
Class: FT2 16HS
[2] S S Qv Qv Qv Ya Ra H H H (Bsa) Qa (Cp) [4/1] gtos x1

Pan Euro 4th Light Battle Group

Heavy Escort Esme Jurkat (BG-2)
Class: CT 16HS
[2] S S S Hs Mgs Qa Ra Ra Ya (cpCp) [6/1] cg x1

Attack Escorts J Reynolds (BG-2) , G Vetra (BG-2)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]

Support Group

Survey Tender 1
Class: FT0 5HS
[2] H (Bsa) H Qa (Cp) [6/1] gtos x1

Mobile Shipyards 1 , 2
Class: FT4 30HS
[2] H H H Qa (Cp) (SYM2) [2/1]

The Pan Euro ships start a little short on missiles. The 4th LBG had 10 salvos on each ship, the QM had 11 salvos, while the Elise and Sereg had 7 each. The Vigilance had a full load out as Tender 1 carried missiles from the US Earth PDC's in its extra hold. The Elise has drifted to 3 hexes (at 4 o'clock) from PV 12, while the Sereg is 19 hexes back from PV 12 dead astern of it.
As far as the battle went, I thought starting out that the Nemotians had a fair chance at either chasing off/damaging the Euro/US group, destroying PV 12 if they wouldn't run, and maybe even a chance to hit the support vessels (the Euro Mobile Shipyards are slow and should have been easy targets). The 4th LBG was just out of the yards and in no shape for a fight, while the best ships were either damaged or immobile. Should have been an easy time for the aliens. And then, once again, things just didn't seem to work out for me.
This was the first battle that EM was used. At first I tried to close and get in range of either PV12 or the support ships. The first salvo from the QM at 19 hexes out landed all four missiles on one of the AV's and took it out. The Jurkat and Vigilance teamed up to knock down the shields on another AV. My launch was a lot less spectacular. The next round the Jurkat took out the S down AV while the QM about took down the S's on the last AV. Still no love from the Nemotian launches. I decided to try and use my speed advantage to park at 21 hexes and rain in torpedoes. Problem was, with the Euro's bonus to initiative, I could never win. With them constantly moving last, they were able to keep me stuck just past max range most of the time. When I could get in, my hit ratio was horrible. I was pretty sure I was going to run out of torpedoes, and be pretty useless if another opportunity presented itself. Down 2 AV's, the last about S's down, over a third of my torpedoes gone, and two hits for one dmg on the QM to show for it - I decided to break off and concede the whole affair.
At this point, with my luck, I was really beginning to dread the next battle at Neptune.

Attack on Cargo Movement 1277

Nemotian Convoy

Small Support Vessel (BG-2) (x2)
Class: FT1 12HS
[2] A H H H H A H H H H Qa (Cp) [6/1]


Allied 'Ryan' Group
Admiral Jack Ryan (LG+2 / Navigator)

Interceptor MkIII Yari (BG+1)
Class: CTf 16HS
[2] S S S Hs Mgs Qa Ya (Cp) Ra Ra (Cp) [7/1] cg x1

Armed Science Vessel Red October (BG+1)
Class: FGf 22HS
[2] S S S S A A H Qa Mgs Xp (cpCp) Ra Ra Ya Qa (Cp) [7/1] cg x1

This battle (if you call it that) took place close to Neptune, about 30 hexes out or so as I remember. They wanted to see if they could draw out any defenses from the planet. If the response was big, they would accelerate to speed 7 and try to get the defenders to burn out engines chasing them. If it was smaller, they would lure them toward the Mary QoS and Rachel Pierce waiting at 20 LS out. If nothing happened, they would just try to find other shipping to shoot up or follow.
If you wanted an alternate battle, you could have the two Combat Vessels at Triton attempt to go after the Yari and Red October. It would be a pretty tough battle when you add in the two waiting Attack Escorts. All it turned into for us was a chance to cost the Nemotians a few ships (payment to the CFN for replacement), and see how many missiles the US/Euro would be short for the battle at Triton later in the month.
For the short time the Nemotian DD's lasted at the actual battle of Neptune, I think this would actually have been the better use of those ships. They would likely have accomplished more than the single launch each made against the Chinese. If someone runs it out, let me know if they actually have any luck with it. Remember that the Allied Group can use EM but not the Nemotians. Just swipe the stats for the Nem DD's and Euro Attack Escorts from this next battle.


Second Battle of Neptune

Nemotian Defense Fleet 2

Combat Vessel 1 (BG) , 3 (BG)
Class: DD 30HS
[2] S S S A A H Qa (Bsa) (Cp) Mg Mg Mg (M1) Qa (Cp) Kb+ Ya (Cp) Pta [6/1] cg x3

Defense Base Mk I (x1) (BG)
Class: BS1 30HS
[0] S S S S A A A H Qa Mg Qa Ya Kb Pta Kb [0]
Note: Kb's are turret mounted on a BS1 so 360 degree fire.

Defense Base Mk 0 (x2) (BG)
Class: BS0 15HS
[0] S S S A A H Qa Mg Ya Pta [0]

Planetary Defense Installation (x4) (BG)
Class: PDC 28HS
[0] A A A A A A A A A A A A A A A A Pta Pta [0]
No triple damage modifier for PDC's hit with nukes.
Remember PDC's only have 60 degree blindspots for the Pta's.
If facing 1 is directly toward Neptune, they are on facings 2,3,5,6. (Triton is TL'ed)
Two of the PDC's have empty HS for the left most 2 armor, on facings 2 and 5.

New Home 3 Shipyards (BG-1)
Class: SS 82HS
[0] H Qa (SY2) [0]

New Home 3 Support Station (BG-2/CFN Terminal)
Class: SS
[0] (H H Qv) x60 (Bsa) (Bsa) (TCF) H Qa [0] gtos x2
(for those who like shooting civilian assets)

Mobile Repair Ships 2 ( 9 , 10 docked at shipyard for reactivation)
[2] H Qa (Cp) (Cp) (Cp) (SYM2) [6/1]
PT x12 on board #2 for detonation

Neptune will fill the hex it is in.
Proteus is an O1m at 2tH from Neptune.
Triton is an O1m at 5tH from Neptune with 180PU, 90 IU, RDS x1.
Triton has planetary fallout shelters for 36PU (you can't nuke 'em).
(Players didn't know about fallout shelters at start of battle.)


Chinese Shek Group
Admiral: Hu (LG+1 / Decisive)

Cruiser Chiang Kia Shek (BG)
Class: CL 45HS
[2] S S S S S S S A A A A Qa Qa Mgs H (cpCp) Ra Ra (Cp) Qa Ra Ra Ya Ra Ra (CpCp) [6/1] cg x1

Missile Frigates Anhui (BG+1) , Hubei (BG+2) , Shangxi (BG+1) , Henan (BG+1)
Class: FG 22HS
[2] S S S S Qa Hs Qa (Cp) Ra Mgs Ra Ra Ya (Cp) [6/1] cg x1

Attack Frigates Yunnan (BG+1)
Class: FG 22HS
[2] S S S S A A A Hs Qa (Cp) Ra Mgs Qa Ga Ga (Cp) [6/1] cg x1

Close Assault Escorts Matsu (BG-1) , Taiwan (BG-1) , Kinmen (BG-1) , Penghu (BG-1)
Class: ES 12HS
[2] S S S A A A H Qa Ga (Cp) [6/1]


Allied 'Ryan' Group
Admiral Jack Ryan (LG+2 / Navigator)

Interceptor MkIII Yari (BG+1)
Class: CTf 16HS
[2] S S S Hs Mgs Qa Ya (Cp) Ra Ra (Cp) [7/1] cg x1

Armed Science Vessel Red October (BG+1)
Class: FGf 22HS
[2] S S S S A A H Qa Mgs Xp (cpCp) Ra Ra Ya Qa (Cp) [7/1] cg x1

Attack Escorts Mary Queen of Scots (BG+2), Rachel Pierce (BG+1)
Class: ES 12HS
[2] S S S A Hs Mgs Ya Ra Qa (Cp) [6/1]

This battle sets up the events for the next few months. Neither the US/Euro, or the Chinese wanted the Triton Colony destroyed out right. Then they found out when the Yunnan/Assault Escorts ran right up to Triton that they weren't going to take it out anyway. They also discovered that the PDC's were going to be hard nuts to crack, and the players were going to use up a lot of missiles getting it done. The PDC's could also ignore the EM from the ships.
The battle saw the loss of the Yunnan and Assault Escorts, and the Red October getting hammered.
And yes, once again, the Nemotians got hammered at this battle also. The CV's were taken out the first round they came in range. The bases lasted less than two full rounds. The PDC's held out pretty well, but that had more to do with the players wanting to conserve missiles to engage the ships that would come to relieve the colony. The Nemotians lost 14.2 PU and IU, two PDC's, two DD's, all three bases, the three Mobile Shipyards and the SS/SY. This just wasn't my month.

This last battle also set the stage for the Third Battle of Neptune and the ground war there.
The next few months brought a few events and turns that no one had really looked for....

And a show down everyone had been waiting for.

Again, thanks for reading.
...and I will show you fear in a handful of dust....

Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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procyon
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