Question on Y18.02.1 Hull Build Strategy

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Question on Y18.02.1 Hull Build Strategy

Postby Thradin on Thu 12 Sep 2019 16:18

Hello Everyone,

I have finally managed to talk someone into trying Solar Starfire and for the most part, we are getting through the rules. We finally ran into an HEL race and during the generation of the race, we ran into the Y18.02.1 table.

On the Hull Build Strategy Table Y18.02.1. On the bottom of the table, there are the following statements: "Races which like big ships get -20 and will use the largest generation hull. Races which like small ships get +20."

Where / how do you determine what size ship a race prefers?

Thank you for your help,
Thradin
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Re: Question on Y18.02.1 Hull Build Strategy

Postby Cralis on Thu 12 Sep 2019 22:28

Thradin wrote:Hello Everyone,

I have finally managed to talk someone into trying Solar Starfire and for the most part, we are getting through the rules. We finally ran into an HEL race and during the generation of the race, we ran into the Y18.02.1 table.

On the Hull Build Strategy Table Y18.02.1. On the bottom of the table, there are the following statements: "Races which like big ships get -20 and will use the largest generation hull. Races which like small ships get +20."

Where / how do you determine what size ship a race prefers?


Table Y18.02.1 is the table that determines the hull sizes. The modifiers apply to the 1d100 roll that you make.

For example, a roll of 40 would be on the "31-45" row where it says "50% largest, 50% medium size in HS". So if the NPR can build Battleships (100 HS), it will build 50% of its hulls as Battleships at 100 HS and 50% of its hulls as Cruisers (you don't have to build them at 50 HS, but since cruisers are 46-60 HS and the median is 50 HS then it will build cruisers).

Now with the modifier, the Y18.02.1 result changes. So if the NPR likes big ships, it modifies the roll by -20. So instead of "40", the roll would be -20 to become "20" and that puts it into the "equal quantities of largest 3 hull sizes" so the race will build BB, BC, and CA hulls in equal quantities.

If the NPR likes small ships, it will have +20 to the roll. Instead of "40", it would have "60" and that means it has the "46-65" row where it builds equal HS of the largest size and next two largest size with a speed increase. In this case the NPR will build BB hulls, BC hulls because they are faster than BB, and then CA because they are also faster than BB.

(BTW, to give you a better example of the last result, if the NPR could only build BC as the largest hull then it would build BC at speed 4, DD because they are speed 5, and FG because they are also speed 5, both faster than the BC hull)
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Re: Question on Y18.02.1 Hull Build Strategy

Postby Thradin on Fri 13 Sep 2019 14:53

Thank you for the response, Cralis.

My confusion is how to determine if the NPR likes big or small ships (when to apply the modifier).

Thanks again,
Thradin
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Re: Question on Y18.02.1 Hull Build Strategy

Postby Cralis on Fri 13 Sep 2019 15:30

Thradin wrote:Thank you for the response, Cralis.


Tis’ no problem!

My confusion is how to determine if the NPR likes big or small ships (when to apply the modifier).


Special rules and behaviors are found in the government descriptions. For example, most monarchies prefer big ships.
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Re: Question on Y18.02.1 Hull Build Strategy

Postby Thradin on Fri 13 Sep 2019 18:55

Thanks again for answering, Cralis.

You are talking about the Y19/Y20 descriptions?

Cheers,
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Re: Question on Y18.02.1 Hull Build Strategy

Postby Cralis on Fri 13 Sep 2019 22:31

Thradin wrote:Thanks again for answering, Cralis.


That's what I'm here for. Well, yeah and writing the game. But you know, priorities right? :lol:

You are talking about the Y19/Y20 descriptions?


Yes sir. When you create the NPR and give it a government type, always read through it. They have different values for starting incomes, sometimes special instructions like extra income, negotiation behaviors like requiring bribes, and even preferences. Most of the NPR governments have very specific behaviors that make them act differently, and that's part of what makes each game different. You'll meet different NPRs and they can act quite a bit different!
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