This will be a work in progress as I set up the initial ship designs and add new ones later. Feel free to comment on the wisdom (or lack thereof) of the designs of the Church of M'Khera. You will note that the ships are not as fast as they could be. This is due to the "one fewer than max engines" design requirement. I took that as one fewer engine than would allow max speed, so they're slower but otherwise more capable than a max-engined ship.
Edit: Modified Sprinter and Pathfinder classes.
Paragon-class Command Vessel
Build/Maint cost: 387.1/58.1
DD / 30 HS / 13 HTK
[3] S S A Qa (Ia Ia) Ya Fa Qa Fa (CICa) (Ia Ia) [4] (Fa x2) gig
Intended to serve as fleet flagships, the Paragons are few and far between, valued for their ability to enhance fleet effectiveness.
Enterprise-class LR Combat Vessel
Build/Maint cost: 400.0/60.0
DD /30 HS / 14 HTK
[3] S S A Ta M1 Qa (Ia Ia) Ka+ Yb Ka+ Qa (Ia Ia) [4] (Ka+ x2) gig
The Enterprises are the long-range gunners of the fleet, and if they get close and grab you with the tractor, it's all over.
Dragonfly-class SR Combat Vessel
Build/Maint cost: 247.2/37.1
CTf / 16 HS / 8 HTK
[2] S A Ia Ia Fa Qa Fa Ia [6] (Fa x2) gig
Built to get in close and wreak havoc with their force beams, the Dragonflies are widely regarding as having either the bravest or most reckless crews in the Church's navy.
Sprinter-class Picket/Courier
Build/Maint cost: 202.9/30.4
ESf / 11.5 HS / 7 HTK
[2] S (ia Ia) Fa Qa Yb Ia [7] (Fa x1) (AC)
The messenger boys of the fleet, the Sprinters live on the outskirts of the fleet, keeping a watchful eye out for danger...then running away as fast as possible to tell everyone else.
Pathfinder-class Exploration Vessel
Build/Maint cost: 76.9/11.5
EX / 7 HS / 7 HTK
[2] S Bsa Xa Bsa Qa Ica [6] (AC) (2x st)
The Church's small but essential explorers, the Pathfinders were designed to swarm new systems to learn everything possible about them as fast as possible.