Turn 1 (final)

Below is my first month, as processed. Please look it over and confirm it's correct (both order and the math). I'm planning on doing the narrative write-up tomorrow night. The order is straight from section J, and anything not mentioned just doesn't apply.
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Population Growth (note: .8% growth)
Maenali Prime - +8.4 PU, total 1053.4 PU
Adonis 1 - +0.1 PU, total 15.1 PU
Calculate Revenue
Planetary Revenue: 1387.2 MCr
CFN Lease Revenue: 211.8 MCr
Total Available: 1599.0 MCr
Pay maintenance
624.6 MCr maintenance paid on active fleet
Pay everything else
Purchase 8 EL2 RPs: 300.3 MCr
Fund focused breakthrough in Yc: 100.0 MCr for 5% chance
Fund random breakthrough: 50.0 MCr for 5% chance
Purchase 10 SL2 RPs in Armor (19 total): 66.0 MCr
Purchase 5 SL3 RPs in Tractors (5 total): 87.6 MCr
Purchase 10 SL2 RPs in Smallcraft (18 total): 72.0 MCr
Purchase 10 SL3 RPs in Kinetics (55 total, 6% chance): 87.5 MCr
Purchase 10 SL2 RPs in Science Instruments (46 total, 10% chance): 60.0 MCr
Purchase 5 SL2 RPs in Electronics (5 total): 60.0 MCr
Purchase 8 RPs toward Kb development (8 total): 86.2 MCr
Write movement orders
Exploratory Fleet 1 ordered through WP1 via tightbeam comm on 1st of month, standard survey SOP
Move spacecraft/convoys (PLEASE check this. I'm pretty sure it works per the rules, but not 100% sure. the EX have 4 strategic movement and the ES only has 3.)
TP1: EX-1, EX-2, ES-2 transit Andom WP1 to new system
TP2: no movement
TP3: ES-2 transits Alpha Columbae WP1 to Andom, broadbeam comm of “All clear” plus basic system info & WP surge data
TP4: EX-3, EX-4 transit Andom WP1 to Alpha Columbae
TP5: ES-2 transits Andom WP1 to Alpha Columbae
TP6: no movement (WP survey to begin next month)
Record survey, exploration, and R&D discoveries
Survey: System 0002 identified as single-star blue-giant system. No planets. WP survey begun.
Exploration: N/A
R&D: EL2 – SUCCESS! 20 rolled, 22 required
Focused – failed, 62 rolled, 5 required
Random – failed, 96 rolled, 5 required
Kinetics – failed, 51 rolled, 6 required
Science Instruments – failed, 26 rolled, 10 required
EL advancement effects
+10% growth next month
Increase max pop, build rate
Decrease SL/item RP cost
______________________
Population Growth (note: .8% growth)
Maenali Prime - +8.4 PU, total 1053.4 PU
Adonis 1 - +0.1 PU, total 15.1 PU
Calculate Revenue
Planetary Revenue: 1387.2 MCr
CFN Lease Revenue: 211.8 MCr
Total Available: 1599.0 MCr
Pay maintenance
624.6 MCr maintenance paid on active fleet
Pay everything else
Purchase 8 EL2 RPs: 300.3 MCr
Fund focused breakthrough in Yc: 100.0 MCr for 5% chance
Fund random breakthrough: 50.0 MCr for 5% chance
Purchase 10 SL2 RPs in Armor (19 total): 66.0 MCr
Purchase 5 SL3 RPs in Tractors (5 total): 87.6 MCr
Purchase 10 SL2 RPs in Smallcraft (18 total): 72.0 MCr
Purchase 10 SL3 RPs in Kinetics (55 total, 6% chance): 87.5 MCr
Purchase 10 SL2 RPs in Science Instruments (46 total, 10% chance): 60.0 MCr
Purchase 5 SL2 RPs in Electronics (5 total): 60.0 MCr
Purchase 8 RPs toward Kb development (8 total): 86.2 MCr
Write movement orders
Exploratory Fleet 1 ordered through WP1 via tightbeam comm on 1st of month, standard survey SOP
Move spacecraft/convoys (PLEASE check this. I'm pretty sure it works per the rules, but not 100% sure. the EX have 4 strategic movement and the ES only has 3.)
TP1: EX-1, EX-2, ES-2 transit Andom WP1 to new system
TP2: no movement
TP3: ES-2 transits Alpha Columbae WP1 to Andom, broadbeam comm of “All clear” plus basic system info & WP surge data
TP4: EX-3, EX-4 transit Andom WP1 to Alpha Columbae
TP5: ES-2 transits Andom WP1 to Alpha Columbae
TP6: no movement (WP survey to begin next month)
Record survey, exploration, and R&D discoveries
Survey: System 0002 identified as single-star blue-giant system. No planets. WP survey begun.
Exploration: N/A
R&D: EL2 – SUCCESS! 20 rolled, 22 required
Focused – failed, 62 rolled, 5 required
Random – failed, 96 rolled, 5 required
Kinetics – failed, 51 rolled, 6 required
Science Instruments – failed, 26 rolled, 10 required
EL advancement effects
+10% growth next month
Increase max pop, build rate
Decrease SL/item RP cost