Mithradë Imperium's Fleet

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Re: Mithradë Imperium's Fleet

Postby thebard on Fri 19 Feb 2016 03:55

Cralis wrote:
Whitecold wrote:I already went down with the length, I think I looked up the Arleigh Burke which is some 150? m if I recall.


The U.S.S. Arleigh Burke has an overall length of 505ft (150m), beam of 66ft (20m)... although I'm not able to find total tonnage at the moment.

I will point out that the Burke-class DD is one if the largest ever built, only exceeded in size and displacement by three other destroyers in the U.S. Navy (among those, one being the U.S.S. Zumwalt)


not much shorter than WWII cruisers, and actually wider
and bigger than WWI cruisers
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Re: Mithradë Imperium's Fleet

Postby Cralis on Fri 19 Feb 2016 16:02

thebard wrote:
Cralis wrote:The U.S.S. Arleigh Burke has an overall length of 505ft (150m), beam of 66ft (20m)... although I'm not able to find total tonnage at the moment.

I will point out that the Burke-class DD is one if the largest ever built, only exceeded in size and displacement by three other destroyers in the U.S. Navy (among those, one being the U.S.S. Zumwalt)


not much shorter than WWII cruisers, and actually wider
and bigger than WWI cruisers


True, but I was trying to look at volume. Eyeballing the 9m draft as approx half the deck height, the 150 x 20 x 20 m = 60,000 m^3, not counting the upper decks. That's either 2.3 HS (at 30m squares) or 7.5 HS (at 20m squares), and there's still more HS in the upper decks.

So the Arleigh Burke is either three times or more than eight times larger than a shuttle bay. (For the record, SSF assumed 30m squares).
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Mon 22 Feb 2016 13:10

Image
http://imgur.com/AwWBkgH
A Légadë-class ship

Image
http://imgur.com/dNUffRv
Another shot of the Tylëwas class

Image
http://imgur.com/jvacJbQ

The newer Eliomir and the Elváwyn form the bulk of the survey fleet.
The Eliomir Gamma was originally ridiculed when introduced because of the odd appearance of the 'tentacles', being unfavorably compared to several tentacled aquatic and amphibian species native to Pàdia. Once in general service, it lived up to expectations, and crews soon got used to the appearance as the older Betas were upgraded.
The original Elváwyn design had a bad reputation. Planned as flagship for a survey fleet they were based on an enlarged Eliomir. The design was adjusted too many times to shoehorn in the additional equipment, leading to a bad deck layout, and living spaces were cramped. Several commodores preferred using an Eliomir as their flagship, and for officers being promoted to an Elváwyn became a dead end assignment.
The Admiralty considered retiring the Elváwyns, but in the end they were refitted as well, even though the entire drive had to be replaced. New axial corridors were added, and the new, more reliable drive reduced the required crew, easing the pressure on the living spaces. The improved refitted ships couldn't escape the reputation, and Eliomir assignments are considered preferable to service on their larger sisters.
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Tue 23 Feb 2016 14:34

Another shot of a Tylëwas underway, with raised shields and wake. I really like how the wake turns out, even though the volumetric shader is sufficient to bring my machine to a halt.

Image

The last images were done with a new system for windows. What is your impression of the new lighting?
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Mon 29 Feb 2016 13:47

Two very old designs, the FT2 Liner and the FT4 Freighter. Both designs are omnipresent around the planets of the Imperium.
Image
http://imgur.com/RiiUUuN

Image
http://imgur.com/F8pHcqG
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Fri 30 Sep 2016 12:10

A more uncommon design, the mobile factory ships of the fleet train. Their design heavily relies on the basic freighter, with holds turned into workshops, hangars for miniature tugs and remotes and a large exposed area to accept major components like drives in one piece.
Image
http://imgur.com/CE009TC

A Tylëwas Beta-flight heavy cruiser. All Alpha flight ships have been upgraded to the Beta standard.
Image
http://imgur.com/s4Qle54
http://imgur.com/iva5r6A

A Mk VII anti-ship missile employed by the Tylëwas-class cruisers. Very similar to the Mk V the Mk VII featured improved seekers as well as improved coil governors. This lead to a more stable drive field, which in turn increased the maximum field density the drive could safely handle, leading to an increase in speed.
Image
http://imgur.com/2EwKmK7
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Re: Mithradë Imperium's Fleet

Postby southwestforests on Fri 30 Sep 2016 15:18

Somehow it is only just now that I've gotten here to see these - cool, pretty cool!
And their back stores are interesting.
Screw the rivets, I build models for atmosphere, not detail
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Fri 30 Sep 2016 16:48

southwestforests wrote:Somehow it is only just now that I've gotten here to see these - cool, pretty cool!
And their back stores are interesting.

Thanks, it is always great to know someone appreciate ones work. I tried to make some parts about the designs the ships are based on visible, though so far I don't know if anyone recognized the recurring elements as actual ship systems.

I'm working on an animated sequence of a new design. Well I have to make the best of it and catch up with Lomn still on hiatus so far :/ (There are three warships missing so far, and some non-combat designs as well)
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Re: Mithradë Imperium's Fleet

Postby Cralis on Fri 30 Sep 2016 21:21

Wow, I apologize I read back and realized that I didn't see your question about how the lighting looked. It does look really cool.

You have an interesting style that I think suits your story. But... when are you going to have some combat scenes? :)
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Re: Mithradë Imperium's Fleet

Postby Whitecold on Sat 01 Oct 2016 00:36

Cralis wrote:Wow, I apologize I read back and realized that I didn't see your question about how the lighting looked. It does look really cool.

You have an interesting style that I think suits your story. But... when are you going to have some combat scenes? :)


As far as firing goes, it is under way. Taking return fire will need quite a bit more work, and I am not sure how much artistic license I want to take to visualize combat.

Update: If anyone knows how to speed up rendering volumetric shaders in blender, any help is appreciated. Rendering the blindspot wake takes some 6h per frame.
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