ULTRA Rules Typo Reporting

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Re: ULTRA Rules Typo Reporting

Postby Elminster on Mon 25 Oct 2010 02:12

Cralis wrote:
ApxEE_Tables
Table C4.02.2
The footnotes a) and b) have wrong assignments in the table.


I don't understand what error you are talking about. Point (a) is in the right location, as well as point (b). Wrongly assigned to what? a goes to transit size (which is correct), and b goes to hull size (which is also correct).

Columns one and two are correct, but the others are interchanged.

Cross referencing with the table in the rules it is likewise wrong... but has a third footnote: c) for Engine Generation ;)
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Mon 25 Oct 2010 02:35

D5.02.5 Scan: Against a shields down unit, scanning identifies the enemy class [A6.02], ...
A6.02 references Class and referes to E5.02.1, which directly (without further explanation) referes to D5.03.3.1 which explains that you can ask how many of one specific item is on this unit.

This seems to be a useless chain. ;)
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Tue 26 Oct 2010 07:21

Example L3.01 is illegal as IU can only be placed on at least Small populations. This would be 181+ PU, but the example calculates with 100.2 PU which is only a Settlement.
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Wed 27 Oct 2010 04:14

L7.02.2 should have a note that FT0 do not have to mount a dedicated H for their maintenance.
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Mon 01 Nov 2010 05:03

ApxEE_Tables Detection Types [D5.02] in the sidebar under "Scan (S)" states, that it is possible to prototype a hull you have scanned even while shields are up. It also states it provides information for R&D [N9.03.1].
N9.03.1, on the contrary, states, that you can only get data from shields down units (for Hulls it has even to be 50+% intact).

I know that tables from ApxEE_Tables are the newest and overrule the rules, but for getting information on how to research Hulls or Items I would have not looked at the scanning table at first. ;)

The rules in D5.03.3 state, that you can get Tech Data on short range, if you have X on board. This info is missing in ApxEE_Tables table Detection Types [D5.02].
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Tue 02 Nov 2010 12:35

Busy. ;)

AppEE_Tables Plasma Gun
For the Pghu there is the to-hit number for range 14 missing. (obviously a 1 :D )
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Tue 02 Nov 2010 15:07

And another discrepancy in AppEE_Tables.

Table X-Ray Laser (DeC) plus (Lj) lists Deca with range 10 and building it up to range 26 for Decka.

But Table SRW Other Weapon Statistics begins with range 8 for Deca and stopping at range 24 for Decka.

One of these are wrong.
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Thu 04 Nov 2010 03:58

ApxAA_Tech
HARM Guidance Twig
The table there seems to be a copy-paste error from Booster Twig above.
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Re: ULTRA Rules Typo Reporting

Postby Cralis on Sat 06 Nov 2010 13:18

Elminster wrote:ApxEE_Tables Detection Types [D5.02] in the sidebar under "Scan (S)" states, that it is possible to prototype a hull you have scanned even while shields are up. It also states it provides information for R&D [N9.03.1].
N9.03.1, on the contrary, states, that you can only get data from shields down units (for Hulls it has even to be 50+% intact).

I know that tables from ApxEE_Tables are the newest and overrule the rules, but for getting information on how to research Hulls or Items I would have not looked at the scanning table at first. ;)

The rules in D5.03.3 state, that you can get Tech Data on short range, if you have X on board. This info is missing in ApxEE_Tables table Detection Types [D5.02].


Actually these are not contradictory.

D5.02.5 states that you can get enough information from a scan of a shields up unit to create a prototype hull.

HOWEVER, N9.03.1 is about "tech data" which gives you a bonus to research. I'm not sure of the value since you don't have to research a prototype hull.
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Re: ULTRA Rules Typo Reporting

Postby Elminster on Wed 10 Nov 2010 09:37

In ApxAA_Tech SR Shield Regenerator
Sr.04 Example:
A ship with 20 Sri could reset 20 S per turn without using burnout.

Shouldn't this be 80 S per turn? As the Sri has a X-Factor of 4.
In this case the whole example should be overviewed.
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