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TerryTigre wrote:I am currently using these as test scenarios for my computer version, and it looks like Scenario 5 Swarm attack is a bit unbalanced in favor of the Heavy Cruisers.
Going by HS alone, 5*16 HS is 80 HS, vs 2*60 HS is 120 HS. Granted, when in the blindspot of a CA the corvettes wont take damage, but the problem seems to be that not enough survive long enough to get to that blindspot.
Once inside the blindspot the other problem is that there are two heavy cruisers, so you cant be in both blind spots unlesss they maneuver really bad.
Anyway, thanks for the scenario, it is a pretty good one for improving the computer tactics...
krenshala wrote:TerryTigre wrote:I am currently using these as test scenarios for my computer version, and it looks like Scenario 5 Swarm attack is a bit unbalanced in favor of the Heavy Cruisers.
Going by HS alone, 5*16 HS is 80 HS, vs 2*60 HS is 120 HS. Granted, when in the blindspot of a CA the corvettes wont take damage, but the problem seems to be that not enough survive long enough to get to that blindspot.
Once inside the blindspot the other problem is that there are two heavy cruisers, so you cant be in both blind spots unlesss they maneuver really bad.
Anyway, thanks for the scenario, it is a pretty good one for improving the computer tactics...
Standard swarm tactics are to split up your force into two or three groups so you force your opponent to turn away from one, putting it's blindspot at risk from another. When done correctly, and luck works for you, the swarm can really chew up an opponent. Done incorrectly, and/or luck being very much against you, and your swarm units end up getting defeated in detail.
TerryTigre wrote:krenshala wrote:TerryTigre wrote:I am currently using these as test scenarios for my computer version, and it looks like Scenario 5 Swarm attack is a bit unbalanced in favor of the Heavy Cruisers.
Going by HS alone, 5*16 HS is 80 HS, vs 2*60 HS is 120 HS. Granted, when in the blindspot of a CA the corvettes wont take damage, but the problem seems to be that not enough survive long enough to get to that blindspot.
Once inside the blindspot the other problem is that there are two heavy cruisers, so you cant be in both blind spots unlesss they maneuver really bad.
Anyway, thanks for the scenario, it is a pretty good one for improving the computer tactics...
Standard swarm tactics are to split up your force into two or three groups so you force your opponent to turn away from one, putting it's blindspot at risk from another. When done correctly, and luck works for you, the swarm can really chew up an opponent. Done incorrectly, and/or luck being very much against you, and your swarm units end up getting defeated in detail.
Um. Have you heard of the kaufmann retrogade tactic from SFB? If the Cruisers choose withdrawing as tactic the corvettes only gain about two hexes. They can turn with their last move, and with different blindspots at least one CA should fire every turn...
TerryTigre wrote:For a example how this tactic works, see some of Murakuma battles in the novel In Death Ground...
Granted the bugs were slower there, but the tonnage ratio wasnt anywhere near equal...
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