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krenshala wrote:I'm catching up, but you are slightly off on two points here Procyon.
Speed 1 is actually 0.0083(3)c. This does make 0.003c just a bit under speed 0.5, however.
Also, since GSF (or was it 3rdR?) a tactical hex has been 75,000 km in diameter, not 70,000 km. None of this really invalidates your math, however, since you would only have to add 1 hex for every 15 you calculated (less than 10 tH off).
AlexeiTimoshenko wrote:My question had to do with guiding a strike in when your sensor ship is back almost a system hex. I'm used to keeping my ships somewhat closer together. My fear is that with the strike almost 12 LM ahead, the sensor ship could detect a change in status from the opposing forces, yet not have the time to warn the strike units about the change.
krenshala wrote:but then you can't predict what you can see and a DF down enemy is the worst thing to run over.
Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
procyon wrote:I disagree. My players would love to run over a DF down carrier and find it to take it down.
Dealing with a DF down carrier you can't find while wave after wave of GB slowly tear you apart - that su@@s.
Club wrote:Good news, bad news....
Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
procyon wrote:There have been several battles that she lost one of these ships - and where the table has sat out for days afterward, because she can't bare to put the counter away for the last time....
Cralis wrote:I would point out that the "what was" which is different from "here and now" can easily change in the "future then."
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