Cralis wrote:Please start more topics! While there are some players of the oldest versions, most don't discuss it on the forums. I would love to see more people talking about it!
Thanks for the warm welcome! It's nice to know that there are other folks interested!
All we did was re-publish it.

I've been lurking long enough to know that it took a little bit more than that!

Very interesting... I do have to ask: have you tried using the miniatures and miniature rules with 1st edition? The smaller fleet sizes of the battles are ideal for it.
Can't say I have. I've been kind of working through the game a bit at a time. I kind of ignored the miniture rules for the time being since they require even more detailed record keeping. But since you suggested, I'll look into it!
Do you actually print and cut out those systems markers?
Yup. Printer paper, adhesive, chipboard, and scissors. Rounded corners are kind of painful, but they look so nice in person.

Was that just so you didn't have to write it oit?
That was definitely part of it. I've been trying to figure out ways to make record keeping more efficient. So I've been doing experiments with tokens and play cards. Trying to figure out how best to track the impulse, easier ways of tracking damage, intuitive support of ship construction, etc.
Damaged systems are flipped over or removed?
Yup. They get removed when the system is destroyed or pushed above the box when partially damaged. The chipboard counters have a good feel to them, so they're really easy to manipulate.
Wouldn't you need more boxes for larger units?
Note the corner where it says "FG". The ship type is built into the card with different cards having more or fewer boxes. This was to support hull unit allocation for the ship type. The problem with the standard rule set is that on some ships the engines are only half a hull point. I worked around this by stacking them. Then I got to the multitracking and realized I'm going to have to keep thinking about this. Tweaks to the rules may be necessary to achieve what I'm trying to do.
It's all experimental at this point, so no worries!
So many questions I have!
I'm happy to answer any questions. The next article in the series is intended to discuss some of these experiments with pictures detailing what I'm doing. Hopefully I can get it done this weekend.
